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Author |
File Description |
Andanu Trisatya |
Posted on 09/11/08 @ 10:29 PM (updated 09/19/08)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Other |
This scenario was supposed to be participated into the Pretty Town Contest 2008, but pitifully did not make it in the end.
Here is the full map of the town.
If you're generous enough to bless the author with a download, then here are some rather uninteresting facts, just to spice things up a tad:
- Despite the long time given to all PTC08 participants, the whole scenario was created just before the deadline.
- The scenario was created in approximately 6 hours, including map design and trigger work, but no playtesting was done.
- The scenario was created in a rush, so sucky grammars and map design flwas are most common.
- The town and the story that evolves around it is purely fictional. Don't blame your world map if there isn't a town named Tender to be found.
- This blacksmith edition is a tweaked version of the original one that had many bugging bugs
- I included a nice song that will accompany you while walking around and keep you satisfied..
- The name of the town was taken from a song written by a Britrock band called Blur.
- No bamboo trees, gold mines scattered around for no reason, stormy dogs, VMDLs, or any other brilliant snow-themed eye-candies of sort. Sorry.
- There's a cobra car. Yay. But it's immobile and not selectable. Boo.
- The scenario's set in the modern times, which is a good excuse for the cobra car to exist.
- The quit game button is available for 24 hours. Just in case.
- You don't need to go marco-polo. Most of the landscape you need to witness will be revealed.
- This is my first attempt to create a playable scenario.
- Comments, questions, or words of despise are welcome.
That's all I have to say. You may want to think twice or thrice before clicking that download button, though. ;)
With regards,
Andanu Trisatya |
Pages: « First « 1 [2] | Author | Comments ( All | Comments Only | Reviews Only ) |
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Andanu Trisatya
File Author |
Posted on 12/10/08 @ 10:23 PM
efecan, you weren't supposed to cross the river. The scenario was intended to end as soon as Henry and his dog gets to the boat.
If you had done as told by the instructions and hints, the scenario would've ended in that point. |
Guthan |
Posted on 12/29/08 @ 10:03 AM
O so shy xD
Dam, this is a wonderful piece!
But a question :p How did you made that picture of your map? I saw more people doing this, but I still didn't figured out how to do this -.- |
Andanu Trisatya
File Author |
Posted on 12/29/08 @ 11:36 PM
Thanks. :)
You need to press CTRL + F12 to take a full map shot, find the file inside your AoK folder, then edit the map by using MS Paint or any other program. |
Lord Basse
Official Reviewer |
Posted on 01/26/09 @ 12:10 PM
*** This scenario received the award “Best Story” in the Game of the Year Awards of 2008 (tied with “The Fury of Rästulf”) ***
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,38836,0,10
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tantavanhouven |
Posted on 05/07/15 @ 10:59 PM
Hey, Andanu T. Are you Indonesian? Because if so, Indonesia will be proud to you. Your map is an excellence of prefection. |
Andanu Trisatya
File Author |
Posted on 07/10/15 @ 06:26 PM
@tantavanhouven: Yes I am Indonesian and proud to be. Thank you for the kind words! :-) |
Andanu Trisatya
File Author |
Posted on 06/30/20 @ 06:26 AM
Thank you for the great review, Poss! I wish I had more time to finish this as I wanted to develop the story more. This one looks too rushed and abrupt. |
Pages: « First « 1 [2] |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.0 | Balance | 5.0 | Creativity | 4.5 | Map Design | 4.5 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 1,471 |
Favorites: [] | 0 |
Size: | 2.70 MB |
Added: | 09/11/08 |
Updated: | 09/19/08 |
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