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Downloads Home » Single Player Scenarios » The Greats Project

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The Greats Project

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
Story (so far):
You're a group of soldiers from a different dimention of the world, you're attacks are 1 hit kills and you are unbeatable
one day your superiors ask you to do something, the greats detection computer (GDC) have located the location of
many greats, those greats are all working for the bad guys, you get orders to eliminate them, but heres the twist, its in
another dimention AND time, its during the 1800's in indonesia, when the dutch has colonized indonesia, you suddenly get teleported
to the island of Java and the war is raging, one javanese rebel asks for your help, you ask why, the javanese said that there are
some unbeatable units working for the dutch, you realised that it may be the greats, so you join them in order to find out.
On the ujung kulon peninsula you find a fellow arbalest just shooting at enemies, but something feels strange, his arrows are
direct one hit kills, so you tell The Great Berserk to identify him, it was a friendly great, The Great Arbalest, the long missing
great has been fighting here all along, the arbalest is surprised to see his comrades and decides to join them in the hunt and the war
agains the dutch.

Send your vote and oppinion to, should i or should i not carry on with this campaign? you choose!

Thanks For downloading and voting!
AuthorReviews   ( All | Comments Only | Reviews Only )
Official Reviewer
Map Design2.0
Playability: 1
At its core, this is a scenario that does not require much skills and I doubt that the player can lose. There are units that are 'great', they usually have a bunch of HP and dish out 10,000 damage. The player gets a majority of these 'great' units so the player wins hands down. The enemies, your ally, and you yourself recieve a butt load of resources and have some buildings set up. I didn't touch anything other than the one great unit that was a Hero. He himself won the scenario. Actually, there was no victory message when I defeated the two enemies.

Balance: 1
The only time that it might get difficult is when the enemy converts your 'great' unit. Otherwise, the player wins hands down.

Creativity: 2
The author created an introductory story in this file thread here. There's nothing in the game except for the three goals. Kill player2, kill player3, kill the leader - the leader gets killed by himself a few minutes into the game by the way. There is an anti-marco/polo cheat in the game, however it was set up very, very poorly. The detection method was 'Object Visible' on an ally's unit that was out in the sea, the player had cartography.

Map Design: 2
The map was originally a blank map and the author worked from there. Unfortunately, a random map would have made this score higher. Pure grass1, straight edge coasts, and poorly placed gaia objects was seen throughout.

Story/Instructions: 2
There's nothing except for the three goals in Objectives. The score is what it is because I considered the story/introduction above in the file thread. It's somewhat good.

Additional Comments:
Much improvement is needed and stufferz definitely has the ability to create something better.

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Map Design2.0
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Size:88.95 KB