New Menu: "Settings"
- You can setup the Working Directories for the SLP files and Graphics.drs file through a dialog window.
New File Formats accepted: (examples)
- gra00000.slp
- 00000.slp, 0000.slp, 000.slp, 00.slp, 0.slp; Max 5 digits but can be any range from 5 to 1 digits
- graphics00000.slp; After the last letter (s), expects digits only until the char (.). Therefore, any name can be used before the 5 digits.
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SLP Archiver 2.0!
SLPs now are replaced and/or inserted by the number in their filenames. Only AOE2(tested only with: TC) is supported. SWGB isn't supported anymore with this NEW version 2.0(maybe later on). Filenames with letters are not allowed. A Progress Bar control lets you know when the job is done.
SLPs Replaced:
These SLPs are replaced with other SLPs according to the number on their filenames.
SLPs Inserted:
These SLPs are inserted between, the First and Last SLPs in the original/selected graphics.drs. This type of SLP insertion lets you add SLPs such as: 0.slp, 1.slp or 6.slp.
I wouldn't recommend using real numbers for SLP numbers either. The fraction part will be truncated off and might lead to file offset errors. Use SLP numbers that range from 2 to 9999.
SLPs Appended:
These SLPs are inserted 'after' the Last SLP in the original/selected graphics.drs. There is a restriction on the MAX SLP number of 9999.slp.
Don't forget to lookup the "SLPinfo.doc" for info on all the replaced and/or inserted SLPs.
Edit: Updated SLP Archiver to ver2.1, fixes 0.slp, 1.slp insertion.
*Edit: In order to see the new added SLP(s) files, in MPS, you'll have to delete the "Data" folder. Then run MPS to make a backup of the new graphics.drs . *If you have MODS installed backed them up first before deleting the Data folder in the MPS directory!
This program doesn't add SLP by their number.
Example: You want to add 9999.slp -file to graphics.drs. When you do so, its resource ID is not #9999 but the next in the line, meaning if the previous highest resource ID was #5312, the next one added will be 5313, no matter what.
Alien_Blood File Author
Posted on 10/22/08 @ 02:57 PM
SLP files are appended to the in the order they are selected through the GUI. What ever SLP is first on the array that contains their filenames is first to be written. Besides the .doc file created describes the IDs for each SLP.
Edit: You want to add 9999.slp into graphics.drs and it way down at #9999 without having fill in #5313 through #9998 slots. What are you going to do with all those empty slots? The program appends new SLPs to the next available slots.
Edit: Have to fill in empty slots first. Can't leave a bunch of slots empty. What about all those slots prior to #9999?
[Edited on 10/24/08 @ 01:04 PM]
Woad85
Posted on 10/28/08 @ 04:24 AM
This is gerat software. You can add new .slp.
Thx...
ARG_Explorer
Posted on 11/02/08 @ 09:37 AM
@Alien_Blood
just a short question:
is overwriting existing slp-files supported?
thanks
ARG
Alien_Blood File Author
Posted on 11/05/08 @ 12:38 PM
ARG_Explorer: with the new version(2.0) now you can replace existing SLPs.
On another note, I have figured out why I wasn't able to insert SLPs 0.slp and 1.slp. An update will coming soon.
Alien_Blood File Author
Posted on 11/24/08 @ 06:39 PM
Fixed a miner bug, nothing big. If you tried to load a DRS file for SWBG, it would give you a warning but then didn't allowd you to select any other DRS file. You would have to close and restart the program.
Phalanxe
Posted on 01/18/09 @ 04:12 AM
where can i download the Ykkrosh's Genie Editor?, i want it....
Tanneur99 Official Reviewer
Posted on 01/18/09 @ 07:05 AM
This is the link to Ykkrosh’s GeniEd2, http://aok.heavengames.com/blacksmith/showfile.php?fileid=5837 use the Search facility next time.
Bestrafer
Posted on 10/27/11 @ 04:14 PM
Warning! My ESET NOD32 says there's infection : Virut.NBP .
Please, check this information...