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Downloads Home » Best Files » My Fort - My Empire

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My Fort - My Empire

Author File Description
Lord Basse
File Details
Version: The Conquerors 1.0c
Style: Other
Taking a hill in the middle of town and proclaiming it an independent state obviously wasn't such a bright idea now was it? Now you'll have to pay the prize. The army has sent one of its finest commanders, General Taylor, to deal with your little rebellion. Survive the onslaught if you can, and post your records as a comment for this arcade style Defend the Spot minigame!

• Arcade style gameplay.
• 16 levels to beat.
• Good design on a tiny map - 15x15 units
• A few design tricks, nothing overwhelming
• Strategic gameplay; lots of thinking and micromanagement needed.
• Suiting action music.

Playtesting - Julius999 and sly_guy
Music - Andrey Fedorenko

The thread is old by now and shouldn't be bumped, but if you want you can see a few people's records and try to beat them anyhow.

StormWind Studios Site

• Bonuses fixed.
• Spawn point blocking disabled.
• Better and more hints.
• A few spelling misses fixed.
• Minor lil' buglets fixed.
• Added L33T H4X0R cheat, but I dare you to find it...
• 1 kb more to download (Oh the horror!)

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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
hunnic paladin
Map Design5.0
Playability: 5
(I had such a great time playing this game. Every time I read the yellow text 'Level X' I jumped out of my seat. The music made it even more fun and dramatic. Amazing game, Basse, Im sure I will play this game many, many times.)

Balance: 5
(This game is perfectly balanced because it gets harder as the levels go on. Since the outcome is always the same, then there is no real reason why someone cannot complete the game, and therefore it is not easy or hard. Now, if you want to try to get to the end of the game, its a different story. My first try I got to level 11, but I do believe that this game is not too hard for people new to AoK, but they will probably get to about level 8. For an experienced player, you might actually survive the raids. Great balance in this game.)

Creativity: 4
(Good creativity in most aspects. The best part about this game is that it is so dramatic! I was always on the edge of my seat with the creative drama from a beautiful story.)

Map Design: 5
(Beautiful map work, Basse. This was really an explicit work of art for a 15 by 15 map. I was surprised that you were able to cram it all in there, and still make it look explicit. Great design.)

Story/Instructions: 5
(The story was dramatic... my ultimate favorite thing to see in a game. Dramatic stories give the game, well,, drama! Everyone likes to be excited when they hear whats coming, and then destraut when they see the enemy numbers. Then you defeat them and feel happy, but greive when you here that Stephany has died! Then you are brought down more to see the yellow words "Level 10" pop up. You win the level and feel victorious, and in the end, everything works out, and it is like a dramatic movie! The instructions were clear and left me with no questions.)

Reccomended Download:
Words cannot describe how much I say yes.

My Score:
Try 1: Level 11, 482 Kills.
Try 2: Level 15, 608 Kills

Additional Comments:
Amazing job, Lord Basse! This is one for the history books. Keep up the great work, I have no tips for ya!

[Edited on 11/03/08 @ 06:35 PM]

Jimmy2 I've been waiting, Basse. You'd better bring this to the next MCSN. ;)
Lord Basse
Official Reviewer
File Author
Wow, that was fast! Many thanks for the review HP! I'm glad you liked it, apparently even more than I expected :D

Jimmy, if people are ready to play one game each and then show off their records, sure, it could work :)
SilverMan Great job basse.... too bad im noob and finished al level 7.. anyway.. great scenario
Official Reviewer
Map Design5.0
Playability: 4+
First, this mini scenario is a lot of fun. The arcade style has a fast tempo, and little elements the author has included like the dialogues of dying heroes are fun too. For light entertainment, this scenario is hard to beat. Unfortunately, although there is no lag, there are some bugs worth mentioning that drag down the score. But overall, the scenario is extremely entertaining.

The 'rewards' cause Noah at one point to revert to his default name and stats, although I am unclear why this is. This is quite important as it makes him many times more likely to be killed, and he is an important hero.

Balance: 4+
Despite the lack of difficulty dynamics, the arcade style leaves little to be desired. The pace is frantic and the attacks are intense, so that a good challenge is presented. It is easy enough that with the right tactics it is possible to go a long way through the levels, while hard enough for this to be worth achieving. Unfortunately, the bug that affects Noah is a problem for balance. For a five to be awarded, this would need to be corrected and difficulty dynamics might be necessary too or some may be frustrated.

Creativity: 4+
The concept is extremely simple and generic, but the execution is great, and the author does enough to receive a high score in this category. The story, the setup and little touches in the gameplay make this stand out.

Map Design: 5-
The map is extremely small, in accordance with the author's intentions. On such a small canvas the author does well in making the design appealing, although there is little room for anything outstanding. The map also fits well with the rest of the design, although there are a couple of minor defects. The most noticeable is that the enemies uselessly attack walls on cliffs, which affects gameplay as the enemy does not interact with the map quite as intended.

Story/Instructions: 5-
With this style, the story is almost an optional extra. However, the author has made an effort to come up with an interesting premise, and the story is well told. Aspects of characterisation are good too. More importantly, the intructions are adequate and serve the design well. For such a scenario, it would be difficult to score more highly in this category as the story is not the main focus.

My Score:
Survived Level 16 (just)
773 kills

[Edited on 11/06/08 @ 09:29 AM]

hunnic paladin I reviewed it quickly because it was such a great game!

If you keep trying, you'll get further and further, Silverman...

*Goes to play again*
Lord Basse
Official Reviewer
File Author
Thanks for the review Julius, very rewarding. I've updated the file now according to the review, well, most of it anyway. I noticed the Noah bug before publishing it but I have no idea of what the source can be, there's nothing I can do :(

Edit: Removed the testing version Gawain. Ick, can't understand how I forgot that one in :{. I'm still working on the Noah bug, hopefully it can be fixed soon.

[Edited on 11/05/08 @ 04:46 PM]

Official Reviewer
You're welcome, Basse.

The Noah bug is unfortunately a major problem. He dies really easily because of it, and when that happens you're at the mercy of siege weapons and ranged units. Sorry I couldn't help identify the problem.
Baron Bradley Beat it the first time with 835 kills. Its all about converting.

This was an awesome scenario and ill be playing it many more times

[Edited on 12/03/08 @ 07:31 AM]

Official Reviewer
The walls keep the player alive for well into level 11, following which you just get overwhelmed. The Noah bug doesn't help, but otherwise this is an addictive game :D

Level 13 (unlucky for some)
567 Kills.
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