Author |
File Description |
Lord Basse |
Posted on 10/29/08 @ 09:53 AM (updated 11/05/08)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Other |
Screenshot:
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GAMEPLAY:
Taking a hill in the middle of town and proclaiming it an independent state obviously wasn't such a bright idea now was it? Now you'll have to pay the prize. The army has sent one of its finest commanders, General Taylor, to deal with your little rebellion. Survive the onslaught if you can, and post your records as a comment for this arcade style Defend the Spot minigame!
FEATURES:
• Arcade style gameplay.
• 16 levels to beat.
• Good design on a tiny map - 15x15 units
• A few design tricks, nothing overwhelming
• Strategic gameplay; lots of thinking and micromanagement needed.
• Suiting action music.
CREDITS:
Playtesting - Julius999 and sly_guy
Music - Andrey Fedorenko
POSTED RECORDS:
The thread is old by now and shouldn't be bumped, but if you want you can see a few people's records and try to beat them anyhow.
StormWind Studios Site
NOVEMBER 5th UPDATE:
• Bonuses fixed.
• Spawn point blocking disabled.
• Better and more hints.
• A few spelling misses fixed.
• Minor lil' buglets fixed.
• Added L33T H4X0R cheat, but I dare you to find it...
• 1 kb more to download (Oh the horror!)
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Lord Basse
Official Reviewer
File Author |
Posted on 08/20/10 @ 12:41 AM
Thanks for the comment Kostas! Aye, there is and end after level 16, but it sure is hard to get that far. I reached it once, and I know a few others have, but it ain't easy! |
Mr Polska |
Posted on 11/26/10 @ 05:24 PM
Level 16
753 kills (Sam & Jimothy still alive) |
RedWake91 |
Posted on 10/11/11 @ 04:41 PM
Playability: 5
It flowed from one wave to the next, giving the player many ways to defend and attack the enemy.
Balance: 5
Threw different combonations of forces at the fort, and could be dealt with through strategy and, well, common sense (Ex., Spearman defeats Cav.)
Creativity: 5
The idea is a lot like the 'defend your base' genre. But it gives the genre justice by providing you with more than just troops. Defenses, height advantages, and kill-count upgrades add to the fun!
Map Design: 5
While there wasn't a lot of space to move, it gave the player enough to do what they were supposed to do, and provided useful points and areas for the player and enemy to do battle.
Story/Instructions: 5
Oh, God, I couldn't stop laughing at the beginning! "We're screwd aren't we?" "Yep." Funny! and the rules were explained well. I knew what to do with everything as soon as the game started.
Additional Comments:
It was a neat little project! I liked the fact that it loosened up the tension with enough humor at the beginning to really enjoy the battles. This is a really great peice of work, and I hope to see more great material from you! |
Lord Basse
Official Reviewer
File Author |
Posted on 10/12/11 @ 09:08 AM
Thanks for the review RedWake91! I'm glad you liked it! :) |
Felipe Vidal |
Posted on 03/17/12 @ 11:04 PM
It is awesome... jejeje... I just got 470 more or less guys, don't know the level...[Edited on 03/19/12 @ 01:43 AM]
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z0cool |
Posted on 03/23/12 @ 07:02 PM
Very good and playable map!
It was really fun to play it, as the story was funny and creative :)
My first attempt was level 11 or 12 - it was too much action, as I could watch the yellow text :D
Also Percy "died" in the very beginning, what made it a bit more harder.
I had 488 Kills
Tomorrow I'll maybe try it a second time. It was really fun and I'm happy for every new map, because Age of Empires is that much great, you know? :)
z0cool[Edited on 03/23/12 @ 07:04 PM]
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TheAOEman57844 |
Posted on 06/30/12 @ 10:33 AM
Best campaign i have ever seen. |
TheAOEman57844 |
Posted on 07/07/12 @ 11:50 AM
How did you make that tiny map? |
EmpHeraclius (id: EmporerHeraclius) |
Posted on 11/17/13 @ 05:01 PM
The first levels were really easy but by level ten my units started getting injured. Noah died in level 13 or so and that really hurt when I started being attacked by Onagers.
I made it into level 16 but just got overwhelmed from there. There were still lots of units from wave 15 alive and the entire map was full of them!
762 kills/15 conversions and a whole lot of fun.
I also got Harry to outlive everyone except Sam and a missionary.
This scenario was great though the early levels could have been a bit harder and there were moments in between them that I had nothing to do as none of my heroes had taken much of any damage. |
LKC159 (id: lkc159) |
Posted on 01/14/14 @ 05:12 AM
How do I review?
Anyway, just went trawling through the games and found this jewel :3 It's amazing!
1st try: Level 15, 676 kills.
Got an issue to raise though: I'm running on windows 8.1. I deleted some of the palisade walls at the cliff to let Noah get closer to the front of the cliff and at some point in the game, round about level 11-13 or so (I didn't really notice), some soldiers got stuck on one of the cliff tiles, which later just... disappeared. So there was now a gap into the fort which I had to send guys to block up via single combat, hahaha. Might be a glitch? :/
[Edited on 01/14/14 @ 05:15 AM]
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