Its been a while since I\'ve uploaded a campaign,but the second scenario is my best so far.This campaign is the first and second scenarios of my full campaign.I admit that the first one is outdated and some of the ideas on my second were used before I could finish it.If i get enough positive comments on the 2nd scenario I\'ll finish the last scn.If i don\'t....It\'s been fun but im moving on to a new game,possibly aom.Here are some of the features...
buy weapons armor and accesories
Heal at inns
Find berries to upgrade hp
Collect wolf pelts for a great armor
Great eyecandy(i think it will impress you)
2 Mod packs(katana rack/asian statue)
Random loot generator(thanks chadeous)
One hidden song(try to find it in the 2nd scn)
Clearly there was no bugs that plagued this campaign. I was not impressed with the "anti cheat methods. Quite frankly, the player should be able to look and choose what to do without interference from the maker. I like to use 'marco' and 'polo' to get a wider perspective of the design that went into the map. Needless to say, I was forced to start over on many occasions.
Too easy. Those words describe the second scenario. The first one was a tad bit more difficult, in my honest opinion. In the second scenario, your hero is practically untouchable when he is surrounded by an army of soldiers and an un-killable dog. I hate to bring up a comparison, but the first playable scenario in Ulio was a perfect example of a fixed force. In Ulio, everyone in your group that is traveling with you can die, including the hero of the story, if the player doesn't take extra precautions. Considering that your hero has a sizable amount of hit-points in both scenarios in your campaign, it adds to the difficulty to die.
Creativity was a good plus. One of the many things along your journey was the 'inn'. You could step up on the orange torch and a hidden monk would heal you as you 'rested'. The simple problem with the level of creativity, is most of the creative events have been used over and over. I guess one could say, if it works once, it will work twice, but players will get a tad bit bored of the same old.
Map Design: 5
The map design was rather good. Some places were rather plain or contained an over abundance of eye candy. But overall, I was impressed with the careful work poured into the map design.
The instructions were clear, though a little cluttered. I suggest, when you have achieved an objective, to clear it after a decent amount of time has passed. You can do this by deactivating the trigger that contains the objective. The real reason why this section is rated rather low, is due to the lack of real storyline. I don't expect to see you writing the complete works of Shakespeare, but I do expect some semblance of a story. Basically, "I need to get to this place", won't cut it.
Overall, though a little scathing in some parts, I feel The Ultimate Sacrifice was a good use of time as I enjoyed playing it. I encourage anyone with an interest in RPG and FF, to download and play this.