We had a little fun with this one. It's a new strategy I thought up and this was our first attempt at executing it. I learned some lessons here and I'm sure it could be done better. Some goofs toward the end make it close. I was disappointed that you can't build mangonels but I can understand why. :-)
As far as I am aware all players are allies.
In which case the best way to beat your race rival is to wall in resources they need.
Since new submissions need to be aproved I have added my reply to this.
FA = 500 Food; CA = 800 Food & 200 Gold; IA = *1000 Food & *800 Gold. Total of *2300 Food & 1000 Gold (*less if Byzants).
Since they need 1000 Gold (Stone & Wood they have got) to build the wonder, then they cannot buy Food unless they sell Stone.
Like you said wall in their TC with buildings, and, or walls.
NB. as for beating an AI on the Hardest level try it in a random map game, with standard victory = Relic, wonder or Conquest victory.
[Edited on 11/19/08 @ 06:41 PM]
Torvis File Author
Posted on 11/19/08 @ 01:11 AM
CortezAoK5, I agree that it's generally ideal to block opponents from gathering resources but consider what we learned from going back and watching this game:
In a Wonder Race with Standard resources, the Hardest level AI opponent begins with 500 extra of each resource. It only needs to build a lumber camp and a mill and it can go straight to Feudal without gathering a thing. From there it gets 500 of each resource for each Age it achieves. Over the course of the game that's 2000 of each resource it gets for free! Theoretically it could build a wonder without ever having to gather any wood, gold or stone. It could probably just trade excess stone for the food it needs.
That's why, the essence of this strategy is to limit the number of builders on the wonder by containing them.
We went back and played another game where we first ringed the enemy TC with just-started houses. From there we moved to housing in the wood choppers and then the gold miners. Even though this worked well, it did not slow down the computer's advancement through the ages (because of the bonus resources). There were two stone miners that I missed which started a wonder while we were still in the Feudal Age at 21:27. Since only two were working, we were able to go through and complete our wonder before they reached 40%.
This is mostly a novelty strategy that wouldn't work well against multiple opponents but it allows people of limited skill like myself to beat a single computer opponent on the Hardest setting.
Posted on 11/29/08 @ 07:12 AM
I note from the objectives list that it contains “Cheats enabled” which suggests the game was played on-line.
Since U know where the forage/food, is then U should have scouted across river (with FoW on U cannot C your challenger), & found the Mayans; since the game started with FoW (Fog of War) unchecked, I saw what you could have done>
Left of the shallows (their side), run a palisade wall from the shore to the trees & from above that forestation to the NE map edge, cutting off the area Left of the wall. Wall your side of the shallows, collect Wood & Stone, & when in feudal age replace your wall with a stone wall & a locked gate thereby preventing them from building on your side. The reason for the wood is the wood alternative to the stone solution to episode 2 of the Montezuma campaign, although Spanish quick builders aside U should have played as Teutons.
Since a Wonder measures 6 X 6 place & part build farms (just 40 wood for Teutons), on their side so that they only have gaps of 5 X 5 inbetween them.
I tried playing & recording a Highland map Wonder Race game, same settings as U, however each time it was an Arabia map, with no dividing water.