Being English myself, I love any campaign about the Hundred Years war :D
The scenarios themselves were actually rather entertaining. The large maps with small population limit gave realism on the aspect of roaming an enemys country unopposed until you arrive at a tower/castle.
Not entirely due to the scenario, but due to the fact that longbowmen pwn cavalry in large groups, which was what the entire campaign was about. Trebuchets were stupidly quick to take down walls and castles, which sent out no troops as resistance. Not even an enemy Treb firing back :(
This made the game rather easy indeed.
Relatively good on the map front, basic plot, however a lack of enemy names and triggers made it feel slightly rushed.
Map Design: 3
The maps were interesting, usually containing some form of obstructive scenery, marking out territory (forests, rivers etc).
This gave more of a seige mentality than a neutral zone conflict area, perhaps limiting the combat.
The first scenario is the exception to this.
With a large plain to fight in, it ticked all my boxes, and I would probably give a higher score had the second and third maps not been included.
Short story, instructions fare better, with a decent amount pre-game, however few of these are repeated in game. For those with a short memory, such as myself, it left more of my game plan to logic than instruction.
More fun than a random map for sure, however less fun than replaying older, longer campaigns previously completed. Excellent at unsophisticated, quick fire combat.