This AI will play any civilization, any population limit, any known map type, any victory condition. It has only been tested on Random Maps and Death Matches and is only optimized for PIDM games as a Hun, Chinese, or Goth.
So far it only has two strategies which are included as separate AIs. One is an infantry and skirmisher flush which plays best as a Goth, the other is an archer and infantry flush which plays best as a Hun. The main AI will select one of these two strategies randomly, or you can select the one you want directly.
It's not the strongest AI out there, but it will consistently beat the standard computer at 2 to 1 odds and sometimes beats it at 3 to 1 odds.
It will play water maps, but not that well.
It does not cheat. The only cheat codes in it check for resources on the map.
My next goal is to add a decent strategy for the Persians.
Constructive criticism is welcome. However, I don't come to this site often, so please don't get upset if I don't reply to your comments right away.
Version 3 (3/22/09):
I added two strategies for the Persians - Darius and Xerxes. Darius tends to be a little stronger than Xerxes. I also improved ArchInfFlush and InfSkirmFlush for PIDM games.
For the next update following this one I think I will convert my two water map AIs to play for any population limit.
Version 4 (5/03/09):
Added a water strategy. It plays random map DA starts and DM any age start. No guarantees on how it will perform on random map non-DA starts.
This will be my last update for a while. I am taking a leave of absence from scripting to become more active in politics. The Democrats and Republicans are both running up our national debt and ruining our currency through the Federal Reserve system. I will be devoting my spare time to advancing the Constitution Party from this time forward. I hope I'm not too late to make a difference. Semper Fi. BearTheGreat