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Downloads Home » Mod Packs » New Units and Techs Patch v1.1

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New Units and Techs Patch v1.1

Author File Description
ronaldnl
File Details
Version: The Conquerors
AOE2:TC MOD V1.1

NOTE: IF THE INSTALLATION GIVES AN ERROR JUST CLICK IGNORE AND IT WOULD WORK FINE.

INSTALLATION:

Inside .zip

FEATURES:

- Farms are infinite but can be deleted.
- Makes it possible for villagers to build Trade Workshop.
- Adds a few new units, like Town Soldier, Black Ruyter, Lieutenant and more...
- Adds new technologies, like Basements, Shepherds Proud, Horse Taming and more...
- Few little updates.
- New units at Trade Workshop.

UPDATES:

V1.1:

- There was too much gold in the previous patch so gold mines have 2500 gold again, Monk with Relic can't be build and Treasure Hunting
has been scrapped.
- Horse can now be made at Trade Workshop. It can be upgraded to Scout in second age.
- Houses with basements and attics now cost more. So it isn't unfair for Huns anymore.
- Hussar bug fix.
- All resources have their originally amount of resources again.
- Installation wizard added.
- Eagle Warrior bug fix.
- Anarchy Research bug fix.
- New units stats edited.
- Little adjustments.

NOTE: UNAFORTUNATELY I COULDN'T MAKE NEW GRAPHICS BECAUSE AOK:MPS DOESN'T WORK ON MY PC FOR SOME REASON :S IF YOU WANT TO MAKE THEM
FOR THIS PATCH, I WOULD REALLY LIKE THAT. PLEASE INFORM ME IF YOU DO: ronaldmaarten@hotmail.com
YOU CAN ALSO CONTACT ME IF YOU WOULD
LIKE SOME CHANGES FOR THIS PATCH, OR JUST IF YOU HAVE A GOOD IDEA THAT WOULD INPROVE THIS MOD.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Tanneur99
Official Reviewer
That is a good modification, I liked that the extra units are available during game play. The new techs were also good but too much gold for my taste. You receive gold with Treasure Hunting, create monks with relics and the mines have 100’000 of gold/stone. A tree with 100’000 of wood is also too much, for some maps you need to chop wood for more building space. What does the tech basement do?

You submitted the file twice, send me an e-mail next time if you need to update before approval and do not write in caps, I edited the title.

ronaldnl
File Author
Thanks for your reply and I'll change my mod. Also thanks for your tips. I will update the file :)

Basement research upgrades your houses from 5 pop limit to 8. So each house gives you 8 more spaces for units.

[Edited on 12/05/08 @ 12:02 PM]

Tanneur99
Official Reviewer
Fantastic, the basement tech is one of the best Conquerors Expansion upgrades at the Blacksmith, very creative and necessary. One of the most annoying issues with the Expansion pack is that you need so many more houses for the pop limit of 200 compared to the 75 of The Age of Kings making the maps unsightly. For a comparable amount of houses reaching pop limit, a house for The Conquerors should have a pop limit of 13.

If you could create and submit a separate modification for house pop limit, adding another tech, like roof tech. Basement tech and roof tech pushing the house pop limit up from 5 to 13 in two steps, Castle and Imperial. That modification would be worth to have permanently installed.

Just one issue, it unbalances the Huns which need no houses. Either the houses for the other civilisations are more expansive or put a warning in the description and read me not to use the Huns with the Mod.
Guthan You sound Dutch, (Vlaams of Hollands)

Anyway, I like your idea's :p

Nice work!
ronaldnl
File Author
I do not only sound dutch,, i AM dutch :D good to hear that you like my ideas.. pherhaps you got some yourself that i can add?
Guthan Yea:)

like tanneur already said, less wood...

if you want to make it realistic, you should change it back to 100, but if you want to increase it, like 200 or 300, but it has to get off fast lol :)
and less stone and gold as well...

Maybe a good idea for an upgrade : I don't know if it's possible actually

but in warcraft you can upgrade ytour houses to attacking houses which still provides pop... perhaps you should experiment with that

and why do I put it all in English lol? :P

[Edited on 12/10/08 @ 06:24 PM]

lunaamber hey, i really like this mod. especially the new technologies

but there are two things i want to bring to your attention:

1) the lieutenant i believe is taking the place of
a) for Aztecs / Mayans -> Eagle warrior / Elite Eagle Warrior
b) for Goths -> Special unit (researched special tech to create in barracks)
2) the "Yeomen" research in the town center doesn't do what it say but i think it allows the max population to go over 200. not really sure yeah :)

again i love his mod :) you did an awesome job
SMITHY_99 i have an idea!

Star Wars, The Imperial Age!

[Edited on 12/11/08 @ 08:21 PM]

ronaldnl
File Author
Thanks for your commands, the bugs you told me about are fixed now and i'm submiting a new file.. It has a couple of other adjustments such as the reverting of the resources :D At SMITHY_99: I dont really understand what you mean.. can you be more specific?
lunaamber perhaps you can include 2 versions:
one with 100k wood / gold / stone per tree / mine
and another one with less :O
in some maps, expansion is limited due to the trees but its still good because i usually play defensive games nd i hack down all the trees too fast :(
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HGDL v0.7.1

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Rating
4.3
Breakdown
Usefulness/Novelty4.3
Quality/Instructions4.3
Statistics
Downloads:10,836
Favorites: [Who?]7
Size:1.07 MB
Added:11/30/08
Updated:01/20/09