This zip file contains the ai files, approx. 9, and the unfinished scenario.
Town Ranger must defeat Carloff the Pirate, since he's the one whom destroy a few houses and killed all the soldiers in the village.
What you do is simple. However, there are a lot of soldiers who will spread out, and I mean REALLY spread out!
Also, player 3 is your ally. Tribe name is "Toll Booths." Sound familiar? Well, you get the required resources to get through the first gate. But, for the time being, you don't actually PAY anything, but they'll be locked until the required resources are accumulated.
One more thing: this AI I made is weird. And player 3 has the immobile units AI GOLD. And, last but not least: Player must not be defeated. If they are, you'll lose! GAIA will win!
If anything goes wrong tell me. But, I made sure to get every AI file in there. I made and tested this AI before I installed the 1.0c patch, so beware!--Just in case.
UPDATE: I added a scenario called:"Town Ranger Helps the Lost". It's meant to have puzzles in it, but somethings very wrong here! For those who choose to play this scenario, please remember that it crashed after a few seconds every time I tried to test, but not in the editor! Please load it in the editor and check out the triggers, and the arrows by the snowy grass near the Aztec monks. To the right of your town center.
I used GeniEd2 to unlock an Arrow Projectile to place in my editor for Britons only. I jst want to know why it is that it crashes only when I try to play it. Thank you!