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Author |
File Description |
Jas the Mace1 |
Posted on 12/26/08 @ 01:28 AM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Other |
Screenshot:
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DTS08~The Kingdom~
Your King has summoned you to defend the Kingdom from your old enemy the Hermaine. You are to defend the Kingdom at many points, how you choose to defend is up to you but the battle always ends at the castle....
The begining is RPS/DTS but quickly becomes a full on siege. You only controll some troops, the rest of the defense force is ally to you.
Kill the enemy General to win. He won't show up until near the end and anyone (or tower) can kill him to end the game.
Thanks for downloading and enjoy! |
Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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TheLaughingMule |
Posted on 03/14/10 @ 12:03 AM
Are you using Windows 7 or Vista? I've heard that those OS's sometimes treat game files a little differently. While I do not have that solution handy, it has been discussed at the AoKH Scenario Design Forum.
Use the "Forums" link in the left Nav bar then look for the Scenario Design Forum. Once there, scroll to the bottom of the page to find the search box and type in your key word. |
Wallenstein1 |
Posted on 03/14/10 @ 02:34 PM
You PC users think you own the world. :) I'm on a Mac, with 10.4.11 installed. Would that be in the forum too? I suppose I could go check.
EDIT: I looked around, and from what I could find out, you need to send the AI files with a scen, or it won't work. It's the campaigns that has them with it. But that doesn't seem to be true, since apparently it did work for the other people once they played from Single Player. So were those people wrong, or is this all just more confusing than I thought? If I could just get the AI files, it might work, but it doesn't exist anywhere else, apparently. It came with the .ai file, but I would need the .per one. Don't know if that would work, but it couldn't hurt. Anyways, I appreciate the help.[Edited on 08/30/11 @ 02:22 PM]
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TheLaughingMule |
Posted on 03/15/10 @ 01:14 AM
Have you tried contacting the author? His email in his profile.
I can't help you with Mac problems, but there is a forum thread for Mac users in the General Strategy and Discussions forum. |
Wallenstein1 |
Posted on 03/15/10 @ 06:33 PM
Ok, I'll do that. Thanks!
EDIT: Wow, I seem to have totally forgotten about this. I e-mailed the author a while ago, but I got no response at all. I think that this would work if I had the .per file for the AI. Could one of you PC users out there in AoKH world send me the file? If you have your e-mail address in your profile, I could send you an e-mail, and you could reply with the file, or something like that. I prefer not to have my e-mail address in my profile. Anyways, thank you in advance!
EDIT: If the .per file can't be extracted from the scenario file by one of you PC people, does anyone know of somewhere that I can download this? I couldn't find it anywhere.[Edited on 08/30/11 @ 02:22 PM]
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TheLaughingMule |
Posted on 12/13/10 @ 12:55 AM
Try the AoKH AI & RM Scripting Forum:
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=t&fn=28
You are more likely to get a response there. |
Leif Ericson
Staff |
Posted on 12/16/10 @ 12:46 AM
As noted by Tanneur99 and others previously, this scenario is missing a critical AI file. Try running the scenario from the Single Player menu instead of from the scenario menu.
If you encounter problems, I suggest opening up the scenario in the editor, look at all the players in the player menu, and if they show an AI called "Scirian" in the Personality tab, go change the AI to None. This should remove any errors you have.
Jas, if you see this comment, then please include the .per file for the AI. It will help a lot. |
Cataphract887
Official Reviewer |
Posted on 10/06/17 @ 10:19 PM
"DtS08 The Kingdom" is a slower paced but still enjoyable fortress defense game where the player commands a small squad of elite units while his AI ally commands the fortifications and the fodder units. Its on the simpler side but expect a 35-45 minute time investment.
Playability 4
I quite enjoyed the game, and found the defence to be an intense battle. The player only had a small amount of units with which to influence the battle, relying mostly on allied fortifications which must be protected carefully to rack up the kill count. The drawback of this was there was often times of passivity as the player tends to place his units carefully in reserve and await chances to strike down onagers or rams. Some obvious choke points such as an opening in the wall tended to undermine the AI as a single paladin there held up the attack for an enormous length of time. On a final hard playtrough I even managed to delay the game win to a little over the 1 hour mark. Despite the shortcomings, the carnage and chaos of the battle made for an entertaining play.
Balance 3
The challenge presented was interesting in itself, but the enemies lacked much complexity in their attack patterns and were simply a chaotic horde with no individuality in their waves. Often they bunched up hacking away at walls without pushing forward, and the gates that were intended to be the main focus were often sidelined by the enemy attacking walls that maybe should have been covered by cliff pieces. When it comes to difficulty, it was a bit on the easy side. The opening battle in the pass can be defeated with barely any player action by squeezing in the ranged units between the tower and cliff, and leaving everyone on stand ground. The AI had problems engaging this formation consistently and ran all over the place. The main assault on the city had the appearance of an intimidating horde, but their normal units could do little to make progress except when a siege unit arrived, and in the final castle defence I again could place units in stand ground formation in the opening, and defeat their attack with very little to no effort. Their leader was a letdown, coming to hack away at a wall piece futilely and dying there. There didn't seem to be any difference between Hard and Moderate that I noticed, and a difficulty scaling system would have been welcome.
Creativity 3
A modest effort has been made to create a decent DtS game with the layout and positioning of the city, but its quite a simple scenario with no distinguishing features about it. Some more effort to direct the enemy attacks carefully is called for, as they often failed to knock down the side gate and instead went through the wall. There were no audio assets use to create an atmosphere, while the story received no effort at all.
Map Design 3
Considering the difficult desert biome selected as the scenery, the map does a reasonable job depicting this setting. The terrain is largely desert with dirt1 mixed in, and many cliffs, elevations and "the eye candies" were deployed to break up any monotony. Many rock piles and stones were used to enhance the rough, mountainous look where were a good try. The excessive plant usage wasn't looking particularly good however, and perhaps there could have been a few less of the bright green palm trees with perhaps an oak or pine mixed in. The city is decent with its buildings not placed symmetrically, and some palisades utilized to protect the walls further though its roadways are a bit straight and the map copied building usage is quite dubious. The long straight cliff crossing the map is a clear weakness that should have been broken up. In summary it is enough for a shaky 3, being sufficient to serve the gameplay.
Story\Objectives 2
The story elements were quite lacking, with a mysterious enemy that goes entirely unexplained and little reason to care about either attackers nor the fate of the city. The history, scouts reports, objectives and hints are more along the lines of whats required to dodge a 1\5 score rather than provide an interesting flavor for the gameplay.
Final Thoughts:Not a bad little DtS, although expect to spend 35-45 minutes on it. My best stats were 450 kills and 1500+ for my ally, by the way. |
Pages: « First « 1 [2] |
HGDL v0.8.2 |
Rating |
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3.0 | Breakdown |
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Playability | 4.0 | Balance | 3.0 | Creativity | 3.0 | Map Design | 3.0 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 310 |
Favorites: [] | 1 |
Size: | 222.04 KB |
Added: | 12/26/08 |
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