This AI is suitable for designers
that want to have a computer
player that can switch from
being completely immobile to an aggressive opponent, and then
back to immobile. The AI is very simple and easy to use; all you
have to do to make it work is to use a simple trigger where
another computer player tributes 10 food or gold to the AI
and then the rest will work by itself.
Starting State: Immobile AI receives 10 food from another computer: the AI goes aggressive AI receives 10 gold from another computer: the AI goes back to the immobile state
Unfortuntale the effect can only be carried out once by the computer player using the AI, but it should still be useful for a load of situations. For example; you want a starting cut-scene, then a bloody battle, and then an ending cut-scene or text with the units standing still in the background. Then this AI is perfect for the job; you can use one single enemy and don't have to change ownership of ever single unit, an effect that at times can cause the game to crash. If you have multiple computer players with the AI, however, the effect can be used several times.
• Zanzard Lothar & ENOTH: creators of the "ADVANCED Immobile Units" and "Aggressive AI" respectively, upon which I have based this AI.
• The nice chaps at Aiscripters.com who taught me some of the basics about AI scripting.
This AI by Lord Basse is a mix of Zanzard Lothar's imobbile units AI and ENOTH's Aggressive AI. The AI can change from being completly Immobile to completly Aggressive just by tributing 10 gold to the AI. This is good i8f you want to make a scenario change from a cutscene to a big aggressive battle.
However, the AI can only be used once. This is why I have chosen a 4.5 not a 5.
Posted on 09/23/16 @ 04:34 AM
The AI is loads useful for particular events in a scenario where you need a computer player to make the transition from immobile to aggressive. This can be achieved by triggering 10 Food to the desired player to enable the change and then triggering 10 Gold to revert that player back to an immobile state. Scenario designers will find a whole raft of ideas to use this AI for, however its impact is severely limited with only one use per computer player per scenario. However, having read through prior comments it sounds like there is an easy fix in order to make the AI reusable multiple times. That being said the AI only works for soldiers so you will undoubtedly need a separate AI and player for anything related to villagers and economy.
In conclusion - Limited yet very useful tool for scenario designers.
In a sentence - A recommended download.
Posted on 11/14/17 @ 06:18 PM
Does exactly what it says on the tin! It is a shame that the effect only works once.
Very easy to use - the 10 gold / food trigger is very easy to set up and wouldn't intefere with any other bits of your scenario.