This is a multiplayer for 4 players in any combination of teams or free-for-all.
The objective of the map is to destroy your enemies' castles while avoiding destruction of your own.
In this map, the primary mean of upgrading troops is controlling structures in the middle (barracks, archery range and stable). These are conquered by approaching them with 20 military units, and the main point of this is that all structures can be stolen from other players.
All players start with the same units in spawning (to a maximum of 100 units per player), and must 'conquer' building in the middle to gain better, unique, units. There are also buildings that grant resources over time when conquered (mining camps, lumber camps). Accumulating resources generates upgrades (such as blacksmith upgrades, for example) and, in vast sums, spawns some special units.
This is the second version of a 3x3 only map I've designed in 2006, not posted here for being heavily bugged. This is a simplified version, and still in beta - some bonuses per kill are going to be implemented.
Also, thanks to everyone in the AoK Haven community that participates in the Scenario Design forums. I'm a lurker, so I don't post, but I've learned a lot from other people's questions and used A LOT of stuff seen on the forum in these (and other) maps. I hope the negletion of credits for 'original creators' of the many editor tricks is not an issue, and if it is just contact me and I'll give credit where credit is due.
I've also implemented (with some difficulty at first) a system for rebuilding deleted and/or destroyed buildings.
Thanks to the creators of Trigger Studio and Trigger Burner. I've used the last one to avoid having people read 'unreadable' triggers and destroy them. If you have any interest in modifying this map, just drop me a line and I'll glady send the one with the visible and orderly triggers =)