Perhaps everyone knows the problem of having to build loads of houses to be able to reach the population limit, especially if you use Mandalorian's population mod.
so I changed the population capacity of houses from 5 to 20.
Now you need to build only ten houses to be able to have 200 people and only 50 if you use the 1000-pop-mod (instead of 200 houses!)
For your convenience I uploaded a mod that combines Mandalorian's Population and the house
Those who think that battles with several hundred soldiers are too expensive to build with so little gold, wood and stone: I think you are right. Thus I increased the amount of resources a stone-/goldmine/tree yields before it vanishes.
So there are now 3 dat-files to choose from:
1. the normal house mod
just rename the .dat-file of your choice to "empires2_x1_p1.dat" and replace the one in the "Data" folder in your game directory to use this mod.
the advanced GeniEd2 wouldn't let me change the stats properly, so I used GeniEd1.
for those who want a different house capacity I included the "patches.txt" (without population and resource modding!) so you can compile your .dat file yourself.
You should however know how to use GeniEd1 (otherwise look here: http://swgb.heavengames.com/article.php?id=29)
The reason I give you this low isn't because I don't like the concept. Correct me if I'm wrong but when I replace the file everything works all fine with the population, but the enemy computer AI doesn't work anymore. They only build a house and a mill and some additional villagers and that's it. When I replace the file with the original everything works fine again. I would also like to see that besideds the 20 population that the houses support now, the maximum cap is increased and it isn't. It is still at 200. I think the concept is great, but if the enemy AI will work again properly you can add 2 points to your score. And if you increase the maximum population cap you can add another 1 to your score. I will also update the score if you update your file.