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Author |
File Description |
STRATUS |
Posted on 12/31/08 @ 02:36 PM
File Details |
Version: |
The Conquerors 1.0c |
My new Champion AI is designed for random map games, but it will happily play DM, regicide or king of the hill, it is rather basic and has few special attributes, like my other AI's it is best played from the dark age (but with high resoursed eg deathmatch), this ai likes to have a strong start its not as good at building up efectively as my other ai's, I have tried to make it work well from later age starts than my other AI's, it focuses on civilisation specific bonuses (best as huns, I reccomend) in its unit training from the castle age, it performs well in most games and is one of my favorites out of my AI's.
If you do download my AI please could I have feedback, I like to have feedback so I can improve my future AI's
Thanks STRATUS. |
Author | Comments ( All | Comments Only | Reviews Only ) |
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cakemaphoneige |
Posted on 01/05/09 @ 06:45 PM
I versed this AI in 1v1 BF RM, it seemed to be going well when i attacked it at 20 minutes with a group of knights, it defended easily and seemed, with its current rate of progress, a decent AI. However, my next attack with paladins and champions at 45 min, revealed that it hadnt even gone from fuedal upwards since my first attack, despite the fact that it had no reason not too. So i advise alot more testing, test agaisnt early attacks, and recovering from them, maybe even counter, to the point where this is impossible to happen unless it is wiped out completely from an early attack. |
suhasbhat26aoe |
Posted on 01/07/09 @ 12:48 PM
i tested it & i won in 23 mins - its tc was down
its villager high was only 20
is it sucks in low resources?
Edit: ok i may kept difficult standard
is it better in moderate ?
or difficulty doesnt affect it?
i tried VNS_Chris AI moderate it tells "gg , again?" around 31 - 32 mins
[Edited on 01/07/09 @ 04:21 PM]
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STRATUS
File Author |
Posted on 01/07/09 @ 01:31 PM
has anyone tested it form a higher starting age or a high resource start, it looks like that's what is needed, sorry I hadn't tested it in a while b4 i uploaded it, i made it a while ago but forgot to upload, I'll change the discryption. |
Evilone |
Posted on 09/30/09 @ 07:38 PM
Hi i testade your AI on my Scenario. On two players.
Green player started on feudale (it can not advance to castle i made it so)
It did recruit about 7 units mix of infantry and archers, after that nothing happend
Yellow player start on Castle age (can not advance to Impireal)
I did good it started to recruit units pikemen/longswodsmen, skrimisher, ram, monks, scorpions and ligh cavs. But no knights or uniqe units.
Played on hard |
TheLaughingMule |
Posted on 10/01/09 @ 02:23 AM
Evilone - the author states this AI is for RM (random maps) and DM (death match) so it may get confused in a CS (custom scenario.) |
HGDL v0.8.2 |
Statistics |
Downloads: | 717 |
Favorites: [] | 1 |
Size: | 6.03 KB |
Added: | 12/31/08 |
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