"It was a cold winter's day, you could hear the wind against the stone walls. As if they're trying to pierce the wall, entering through into my bedroom and make the whole farmhouse into a freezing igloo. But not even the wind can stop me today, I'm a grown man now...I've convinced Father and Mother to allow me to see the world. Go off on an adventure, meet new people, travel, see sights.
But that's not the reason I'm doing this. You see I want to be somebody important, someone worth knowing and remembering. For years I've been stuck inside the farmhouse, I've never met or even talked to anyone other than my brothers and sisters. Well it begins today, Father bought me a 'brand new' bow for me.
I couldn't be more grateful."
This is (well this is going to be)a single player campaign about a young named Erik, a wolf that thinks it's a dog, a family secret and a book that can turn a noble warrior into a crazed lunatic.
This campaign is only worth 1 scenario so it's more like a intro into the whole story. I don't want to spoil the whole story for you, so you'll just have to find out what will happen.
If there's any errors or bugs please leave a comment.
It was alright.
I played it on Normal speed the second time around and some of the chats went by like 4 seconds too early? You should also change the chat colours, white/gray word on white snow/trees equals hard to read.
It could be a good idea to change the stone part to needing only 1 of them to be there, you can task the other in during the break. This is because I had 1 unit at the stone and 1 exploring the lake and thought that I found a bug.
Tanneur99 Official Reviewer
Posted on 01/13/09 @ 04:29 PM
Click the stone, it is Object Selected not Objects in Area.
PaladinByNumbers File Author
Posted on 01/14/09 @ 01:45 AM
Well thank God it was alright. This is my first time making a scenario using triggers. Yeah, this scenario wasn't great but I'll work hard on the second chapter, this chapter was only an introduction to the whole story.