Age of Kings Heaven
Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Multiplayer Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Multiplayer Scenarios » Castle Opposition

Download File Post Review Post Comment

Castle Opposition

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Mix
Number of players: 6
A 6 player, Assassination-type game, emphasizing team-oriented game play. Castle Opposition puts two Castles, or bases, on opposite sides of a river Valley.

Mapshot / Download: -> Mapshot

Current version: 5.0

Note: Mapshot is updated as needed, and not for pure bug-fix releases.

Required Game Settings:
⁞╟ Starting Resources -> Standard
⁞╟ Reveal Map -> Explored
⁞╟ Starting Age -> Standard
⁞╟ Victory -> Standard
⁞╟ Locked Teams -> Enabled
⁞╙ Computer as Player 7, civilization Japanese

Game Objectives:
⁞╟ Kill the three enemy Captains to win.
⁞║ ╙ If you choose to do this through a sneak attack or a full-scale assault, that’s fine; just kill the Captains.
⁞╙ Control strategic map locations to deprive your enemy of resources / bonuses, and to gain them for yourself.

Buyable Units:
⁞╟ Located in your base and scattered around the Valley (Visible at 20 kills).
⁞╟ Purchased with Gold and (sometimes) Stone.
⁞╟ No limit to how many you can buy.
⁞╟ Each unit is named to show their cost and the time needed to create it.
⁞╟ Units in the Valley become available at 20 and 30 minutes into the game.
⁞╟ Ranges from infantry, to archers, to long-range siege weapons for base assaults.
⁞╙ Only purchasable with your Captain.

⁞╟ Only unit that can buy units, both in your base and in the valley.
⁞╟ Use them to upgrade your base defenses, both walls and towers.
⁞╙ Kill your enemy's Captains to win the game!

⁞╟ The game is divided into three main roles, Infantry, Foot Archers, and Cavalry.
⁞║ ╟ Player 1 / 4 are Infantry
⁞║ ╟ Player 2 / 5 are Foot Archers
⁞║ ╙ Player 3 / 6 are Cavalry
⁞╟ Teams are P1/P2/P3 VS P4/P5/P6 and are automatically set in-game.
⁞╙ Work in tandem with your allies for best effect. Working on your own can go horribly wrong.

⁞╟ Mine Gold or Stone with Villagers.
⁞║ ╟ A Mining Camp is located in your base.
⁞║ ╙ Do not lose it; it does not respawn and you can't build them.
⁞╟ Control one or both of the Mines for recurring Gold and Stone tributes.
⁞║ ╙ You cannot take the Mine from your allies.
⁞╟ Have 1 Villager stand on one or both of the Gold Shrines for recurring Gold tributes.
⁞╟ Explore the map to increase the amount of Gold you receive for Taxes.
⁞║ ╟ 36 explorable areas.
⁞║ ╙ Taxes come every 10 minutes.
⁞╟ Your Home Nation sends a gold tribute every 8 minutes 20 seconds.
⁞╟ Set the Game Difficulty to control Home Nation tributes and Area Tax Tributes.
⁞║ ╟ Easiest: 8,000 gold Home Nation tribute, 140 gold tax per area.
⁞║ ╟ Standard: 4,000 gold Home Nation tribute, 120 gold tax per area.
⁞║ ╟ Moderate: 2,000 gold Home Nation tribute, 100 gold tax per area.
⁞║ ╟ Hard: 1,000 gold Home Nation tribute, 80 gold tax per area.
⁞║ ╙ Hardest: No Home Nation tribute, 60 gold tax per area.
⁞╟ 30 Stone is given in roughly 10 minute intervals.
⁞╙ Kill units to gain 10 gold / kill, and reach kill-goals for larger lump-sums.

Kills / Razings:
⁞╟ Each kill earns you 10 gold.
⁞╟ Cartography is researched at 20 kills, or 1 razing.
⁞╟ Food shows how many kills you have.
⁞╟ Kill goals at 20, 50, 90, 140, 200, 275, 325, and 400 kills
⁞║ ╟ Earns you new units, resources, technology.
⁞║ ╟ HP / Attack bonuses.
⁞║ ╙ Access to Health shrines in your base.
⁞╙ Razings increase base defenses.

⁞╟ Located in the top and bottom corners of the map.
⁞╟ Double layer of walls, with 10 towers in each base.
⁞╟ Towers have +20 attack and +1000 HP to start.
⁞║ ╙ May be upgraded at one of the Blacksmiths in your base, up to 32,000 HP / +610 attack.
⁞╙ Walls and Gates start with 3,000 HP / 4,000 HP.
⁞   ╙ May be upgraded at one of the Blacksmiths in your base, up to 32,000 HP.

Game Features:
⁞╟ Unique exploration system that detects when you have walked through an area.
⁞║ ╟ Map is divided into a grid layout, 6x6, for a total of 36 areas.
⁞║ ╙ Each area is worth gold (based on difficulty) when Taxes are collected.
⁞╟ Many, many exploit-prevention measures.
⁞║ ╟ Spawn-stacking, spawn-blocking, to creating undead units in-game.
⁞║ ╙ Basic cheat detection, upgrade shrine abuse.
⁞╟ Controllable Fortresses that can be taken, stolen, re-captured, and razed.
⁞╟ Controllable mines that can be taken, stolen, and re-captured.
⁞╟ Extensive testing to bring Infantry, Archers, and Cavalry into balance.
⁞╟ Civilization bonuses that dramatically alter the balance have been disabled.
⁞║ ╙ Britons’ range.
⁞╟ No buildings except walls, gates, outposts, and towers are buildable.
⁞╙ Attack shrines / Health shrines in your base (HP at 275 Kills)
⁞   ╙ Two options, one faster, one slower, priced accordingly.

For more information, read the Objectives, Hints, and Scouts section in-game, or check out the Mapshot.

This map is an ongoing work-in-progress, and is updated regularly as bugs are uncovered and balancing issues are noticed.

Change Log is below:

Review also the Recorded Games, Castle Opposition Recording Examples.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Playability: 5
Very Playable. Don't know what to say here. Dynamic Teams/Roles would be good, but that is going in C02.

Balance: 4
I have to give this area a 4, only because the area between the bases and forts is not 100% even. Though any smart cav player can get there quickly.

Creativity: 3
I have to give you a 3 here because you didn't really come up with this idea, just brought it over from CC.

Map Design: 5
Excellent Eye Candy, Forts, and Terrain. I look forward to the new releases with new eye candy, even if it's just a little or small area.

Story/Instructions: 5
Instructions in Objectives/Hints/Scouts is very well placed and easy to understand. If only more people would read them before playing.

Additional Comments: Love this map, host it and I play with you alot.

[Edited on 03/09/09 @ 01:17 PM]

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design5.0
Favorites: [Who?]0
Size:168.96 KB