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Downloads Home » Campaigns » Adventures of James

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Adventures of James

Author File Description
R Troitski
File Details
Version: The Conquerors 1.0c
Style: Other
Number of scenarios: 7
First of all I'd like to thank the creator(s) and founders of this website for 'opening' an opportunity to up- and download scenarios, campaigns etc. of AoE2 and TC.

The first scenario is probably not hard, and it is not long lasting. Therefore, it is suited for both beginner and advanced players of AoE2 and TC.

Oh yeah, the scenarios are made in THE CONQUERORS EXPANSION, so you need it to play it!

James, an English admiral has lost his ship and his men, he is now stranded on this small island, he will need to find out what is expecting him there and what could he use to get out of there...

In the second scenario, James continues his adventure in the sands of the Sahara desert from which he hopes to return home. The scenario is a little bit harder than the first one; it should not be long lasting though.

In the third scenario, the loyal soldiers of James sail to England, on their way they find an island. They hope to find food and support there or maybe they will find something else?

Updated with the last Chapter, Chapter II, there are 4 scenarios, 3 of them are normal, but the last one (the 4th scenario) is a bit more... challenging and be sure to turn up the volume in the 4th scenario because I've added some sounds there.

Happy playing, and most importantly have fun!

R Troitski.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Teotl This senarios are quite good for a beginner!

But I'll tell you some suggestions to improve yourself and grow your design skills! ;)

-The Objectives' purpose is to place the things that the player must do. For example, in the third scenario the objectives sayed that the soldiers returned to England... That's not an objective. To say things like that, do it with triggers in the beginning.

-There is no need to make so big maps (like the second scenario). Walking a giant map with only sand it's not funny. You could do those three scenarios a single one, because I saw many wasted space in the map.

I kinda liked the story and the map design. But to learn MANY MANY MANY things, go to the Scenario Design FAQ. There you will find many information! ;),37500,0,30
R Troitski
File Author
Thank you for your comment, Teotl.
Happyjolly first off its a nice attempt and test with making scenarios but just a few tips

- i agree with Teotl about the map size because it was just rediculous looking through that massive desert

- and during the first mission the pirate resigned before i could even attempt to destroy his house, you need to give them sufficent guys and building so that they don't resign, usually somewhere hidden on the map becasue you had enough space
R Troitski
File Author
Hello everyone, I got good news:

After a few weeks of making the second Chapter, I have finally done it.

The second Chapter includes 3 parts and there is also an ending scenario, so it is the last chapter and there are 4 scenarios total.

I will upload it now!

Have fun.

R Troitski.

[Edited on 02/12/09 @ 01:28 PM]

Official Reviewer
I sent you an e-mail to use the update button the next time but I guess it got lost in a spam filter. :-{ I updated your submission with Chapter II and moved it from Single Player Projects.
R Troitski
File Author
OH, I was wondering what happened to it :S.
Thank you Tanneur!
Map Design4.0
Playability: 4
I thought this was a very playable game. Its very fun to play, so its easy to stick to. At the same time, certain parts of it were a little slower, like the desert scenario.

Balance: 5
The balance was great, you got to fight with different sizes of forces. There were, for the most part, different objectives. It was great.

Creativity: 5
Talk about creativity, I have been trying to make a campaign since forever, and the thing I think I lack the most is creativity. This was extremely creative, very unique. I loved it!

Map Design: 4
I thought most of the maps were pretty good, well planned out. I would have changed the Desert Scenario and made it smaller, and the first Scenario was a little big as well.

Story/Instructions: 4
As i said before, I loved the storyline. That's the most important thing in a game that I ever look for. As for the instructions, they were good, they did what they were supposed to do, but they were a little frank. In most of the really good RPGs I have played, the instructions have been something that you look for, rather than something you know through-out the game.

Additional Comments:
Great job, I loved it. Get some more out as fast as you can.
Official Reviewer
Map Design2.0
Playability: 1
I am sorry to say that I found this campaign extremely boring. What I played was mainly walking around, small easy battles, finding a lot of useless GAIA units (especially in the first scenario) and dying of boredom.

Balance: 2
This campaign is way too easy. The fights (when they happen, which is not alot) are easy. you outnumber the enemy 2:1. I completed the whole thing in under ten minutes.

Creativity: 1
The story is boring, there is no eye-candy, no intresting trigger tricks. This is just a campaign about a man called James who keeps getting lost or attacked.

Map Design: 2
Most of the maps are just plain. The second map is just desert. There is some elevation and GAIA objects but they are just randomly placed.

Story/Instructions: 1
A boring story; James gets lost on an island, then lost in some random desert, next he gets killed. In the third scenario we find out he is not killed. What happened?

There are no Instructions, no Hints page and no scouts either.

A poor campaign

[Edited on 02/08/10 @ 10:44 AM]

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