Ocean Blue - I - The Beginning
Posted on 01/25/09 @ 02:34 AM (updated 02/10/09
Four years, it comes. Beginning in August, 2004, even earlier than another work of mine, Robin Hood, which got a 4.4 here, this work was finally completed in September, 2007. And now, at last, it is here, translated.
||The Conquerors 1.0c
|Number of scenarios:
Arrows rained, swords broken, steeds crying and blood running into rivers, there is a fierce fight between a powerful empire and three small kingdoms. Who will be the winners? And why do they taste the tears?
Now, it is time to begin the first page of Plato¡¯s scroll, which tells a tale of a great age and great heroes...
Version:2.0 (English 1.1)
- Three years' hard work, containing 1200 triggers.
- The game is totally different between any two Difficulty Levels. Three levels, three games.
- Various tasks. You will hardly get bored.
- Fierce battles. Hit Points of units are heightened so that fighting can last longer.
- Survival soldiers of almost every task will go into latter battles.
- You are able to skip past some cut-scenes. It's a favor for the players who replay.
- Targets are marked on the Mini-map.
- Specialized AI files.
- Picked and splendid music.
- Experienced map designing. BTW, some of the pictures which won prizes in the 2007 Annual Screenshots Competition were from this campaign. :)
Only Age of Empires II: the Conquerors 1.0 and 1.0c version prove available. Please do NOT use any custom Mod to play this game, or you might not be able to pass a certain point.
Tanneur99, in his review on Robin Hood, another work of mine, he gave me a lot of constructive suggestions. Especially those about difficulty level really helped me a lot. And that's why you will find out obvious differences everywhere in the game between any two difficulty levels.
Anastasia, she helps me solve a castle eyesight problem.
San Mao, he found a sound for me.
Minifox, he recommended a piece of AOE 3 music to me.
Haowan, Sisijiyi, Jiangnanhuanzu and others who gave me useful suggestions for the update of this game.
My team, Hawk Studio, without their support, this work will never be completed.
At last, thanks to all the players of my game. Your support and expectation give me motivity.
Chinese Version 2.0: Jiangnanhuanzu
English Version 1.0:Hawk_Xiaozhi, Hawk_Tout
Though most translating is done by myself, some of my friends did help me a lot. And they are:
Julius999, as a native speaker, he helped me improve the translation of Hints, Scenario Instructions, the aftermath section, Objectives and so on, so that the update of English version 1.1 is now done.
Hawk_FengXiaoyao, whom I consulted day and night, and who went over lots of translation.
Scenario_t_c, my teammate, who helped me with some most difficult sentences for me.
Jiuwangsun, our vice-leader, who gave me wonderful suggestions about translating the name of this game.
qs, our team leader, who also gave me a lot of help, especially when I translated the Prologue.
Hawk_Nick, who helped me go over the translation of Victory information.
Bunny, my classmate, who helped me translate the scenario instructions and inspired me translating.
Danyang Li, my schoolmate, who helped me with the Victory information.
Betty, my aunt, to whom I turned a lot.
Many many thanks to them!
Though I do have tried my best to do the translation, you know I¡¯m not a native speaker nor a student of English, so there tends to be confusing sentences or translating errors. Tell me if you find some anyway.;J
I really treasure views from you players. Comments and reviews are welcome - Feel free to tell me what you think!
And if you have any problem or suggestion about this game or the translation, just let me know. Thanks!:)
Besides this website, you may also contact me through E-mail: Daght@126.com
And if you can understand Chinese, welcome to our website: www.HawkAoC.net
And at last¡
Hawk_Daght from Hawk Studio
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Finished or not, this marvelous piece of work is totally undeserving to be put in the single player projects section. Just my opinion though.
I respect your opinion but there is no reason why this project should not be in Single Player Projects. There is no quality aspect for any category, some of the best scenarios/campaigns of the Blacksmith are in this category. Sort the files by downloads and/or ratings to see.
The greatest work I have played since Ulio. This game was one of constant action, challenge and all set in a vivid environment. Throughout the intro and the actual fighting scenario there was no moment of boredom, everything was good about this map. The design, the story, the tricks and various, quite novel challenges, the battles... no bugs, in short deserving a big fat 5.
Nuff said. Everything was perfectly balanced for me and I got exactly what I wanted at every difficulty level.
Where shall I start..? First of all, the missions were all very novel and even if they'd been done before they were presented in a new way at least. I liked the way you controlled various storylines at a certain points, where you for example one moment were taking out the riverside Olican camp, the other moment defending the city and next to that the distraction of catching scouts... just loved it, I've never seen anything like this before!
MAP DESIGN: 5
The map design was great and gave a natural feeling. It had everything - terrain mixing that deserves the highest praise, realistic design of cities and rivers and the countryside and good use of eyecandy while not overdoing it. In short, it resembles nature in a very... natural way, it's just so realistic...! I am speechless.
The story was great. I am not quite sure how to bring this - it combined fantasy with real elements by using an all-overshadowing story set in Athens which could be true easy enough, while the main story is set in a fantastic land somewhere far beyond our recollection. The twists in the story were quite pleasant too, and apart from that I actually don't know what else to say...? Oh, the instructions, they were adequate, if not OVERadequate at times ;) They were more than sufficient.
Good work, too bad it is not generally recognised as being the epic it is. Recommended download- DEFINATELY.
What a surprise!
To be honest, I didn't expect any new reviews since the dls seems to have been "frozen" for so long a time.
THANKS VERY MUCH, for going through all of the three difficulty-levels and giving the review. I cannot describe how happy I am, knowing that you really enjoy this piece of work. You did mention points that I worked hard on. It¡¯s my pleasure to know that you like the arrangement of the tasks taking place at the same time. Well, I admit that I¡¯m proud of this idea anyway. :P
BTW, I'd like to say something what I think about the instructions - the first one is about the rules, or "how to play"; the other is about the hints, or "how to win". I try to make every player know how to play, even he or she is just a beginner of AOK(so maybe it's a little overadequate for skilled players), however, I didn't tell many things straightly about how to win, so that different players have different ways to complete the missions. :)
Thanks to all those who downloaded and support me. I¡¯m always busy with my study since I entered college, so the project seems to be slowed down. But as I said, it¡¯s still - to be continued.
As to the single player project section, well, I don't mind Ocean Blue is called a project - it really is. But perhaps there could be a better way to make difference between a playable project and a demo or cut-scene or even a testing scenario. Well, I don¡¯t know if it¡¯s suitable to give my suggestions here, if not, pardon me, please. IMO, now the project section is, as a matter of fact, a place mostly for designers (though maybe it wasn¡¯t designed like that), but some ¡°projects¡± are sent out for all the players. I think that if more players can find great ¡°projects¡± like the Way of the Warriors 1(despite the title and the words ¡°to be continue¡±, it¡¯s totally a finished campaign I think) and so on more easily, it might be better. :)
The Blacksmith is going through a bit of a revamp, so your file won't remain in Single Player Projects for much longer. It will soon be moved back to Single Player Campaigns. Single Player Projects will now only be for files that are unfinished, as opposed to files with merely unfinished stories.
I cant do the relic bit? i keep on losing cotrol of it.
Select it and move it when you obtain the control. It's a special unit just like a sheep.
Have fun! =)
Wao! Awsome scenario dude!!!
Nice work!!! Keep it up!!!
I just cant wait for its sequel!!!!
(also music was amazing i hope u can find other good musics for second part as well)
[Edited on 09/07/10 @ 09:48 AM]
nice but i'm stuck in it i can't pass the "relic" part i can't move it like a sheep ..?? or i just die too soon ...that all on easy ?
perhaps i found some secrets but they won't prevent of dying and lose????
Your unit has to be near the relic so it is in your possession. Move it like you would a sheep and keep a unit close.
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