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Downloads Home » Campaigns » Ocean Blue - I - The Beginning

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Ocean Blue - I - The Beginning

Author File Description
Hawk_DaghT
File Details
Version: The Conquerors
Style: Mix
Number of scenarios: 2
Screenshot:
Four years, it comes. Beginning in August, 2004, even earlier than another work of mine, Robin Hood, which got a 4.4 here, this work was finally completed in September, 2007. And now, at last, it is here, translated.


==================================================================================================================

Arrows rained, swords broken, steeds crying and blood running into rivers, there is a fierce fight between a powerful empire and three small kingdoms. Who will be the winners? And why do they taste the tears?

Now, it is time to begin the first page of Plato¡¯s scroll, which tells a tale of a great age and great heroes...

Photobucket


Version:2.0 (English 1.1)

Features:
- Three years' hard work, containing 1200 triggers.
- The game is totally different between any two Difficulty Levels. Three levels, three games.
- Various tasks. You will hardly get bored.
- Fierce battles. Hit Points of units are heightened so that fighting can last longer.
- Survival soldiers of almost every task will go into latter battles.
- You are able to skip past some cut-scenes. It's a favor for the players who replay.
- Targets are marked on the Mini-map.
- Specialized AI files.
- Picked and splendid music.
- Experienced map designing. BTW, some of the pictures which won prizes in the 2007 Annual Screenshots Competition were from this campaign. :)
- ...



ATTENTION:

Only Age of Empires II: the Conquerors 1.0 and 1.0c version prove available. Please do NOT use any custom Mod to play this game, or you might not be able to pass a certain point.

==================================================================================================================
THANKS TO:
Tanneur99, in his review on Robin Hood, another work of mine, he gave me a lot of constructive suggestions. Especially those about difficulty level really helped me a lot. And that's why you will find out obvious differences everywhere in the game between any two difficulty levels.
Anastasia, she helps me solve a castle eyesight problem.
San Mao, he found a sound for me.
Minifox, he recommended a piece of AOE 3 music to me.
Haowan, Sisijiyi, Jiangnanhuanzu and others who gave me useful suggestions for the update of this game.
My team, Hawk Studio, without their support, this work will never be completed.
At last, thanks to all the players of my game. Your support and expectation give me motivity.

PLAYTESTERS:
Chinese Version 2.0: Jiangnanhuanzu
English Version 1.0:Hawk_Xiaozhi, Hawk_Tout

TRANSLATING:
Though most translating is done by myself, some of my friends did help me a lot. And they are:
Julius999, as a native speaker, he helped me improve the translation of Hints, Scenario Instructions, the aftermath section, Objectives and so on, so that the update of English version 1.1 is now done.
Hawk_FengXiaoyao, whom I consulted day and night, and who went over lots of translation.
Scenario_t_c, my teammate, who helped me with some most difficult sentences for me.
Jiuwangsun, our vice-leader, who gave me wonderful suggestions about translating the name of this game.
qs, our team leader, who also gave me a lot of help, especially when I translated the Prologue.
Hawk_Nick, who helped me go over the translation of Victory information.
Bunny, my classmate, who helped me translate the scenario instructions and inspired me translating.
Danyang Li, my schoolmate, who helped me with the Victory information.
Betty, my aunt, to whom I turned a lot.

Many many thanks to them!
==================================================================================================================

Though I do have tried my best to do the translation, you know I¡¯m not a native speaker nor a student of English, so there tends to be confusing sentences or translating errors. Tell me if you find some anyway.;J

I really treasure views from you players. Comments and reviews are welcome - Feel free to tell me what you think!
And if you have any problem or suggestion about this game or the translation, just let me know. Thanks!:)

Besides this website, you may also contact me through E-mail: Daght@126.com
And if you can understand Chinese, welcome to our website: www.HawkAoC.net

And at last¡­




Enjoy!





Hawk_Daght from Hawk Studio


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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
dragonslayermcmx
Official Reviewer
The Best file in the blacksmith! I dont get why story and instructions is rated lower... the instructions were clear and the story was amazing!

One more time - THE BEST FILE IN THE BLACKSMITH!!!

PLZZZ make a sequel!!!
pelusasebas This is a very good campaign :) is my favorite from all until now!

How do you put those towers, if because it doesn´t appear in the game editor :S

But in conclusion the camapign is very good and I like it very much :)
Hawk_DaghT
File Author
Thanks for the comment and happy you like it. =)

Those towers are sea towers, placed by the tool AOK Trigger Studio, a software which can be downloaded from blacksmith.

@Dragonslayer,
Thanks for such a high praise. Yet I adimit that compared to some great campaigns with full story such as Ulio, the story of this chapter I is not moving enough, and the characters are less impressive.
However, to be honest, I do hope that the completed Ocean Blue will deserve the tittle you gave, though it will not be a short time before its coming. ;p
Scots_Guard i can't seem to figure out how to keep the halidom, whenever i move away it says i lost it, how do i permanitly keep it?
Hawk_DaghT
File Author
Keep Posyton close to the relic after capture it and you can cotrol it and move it like a sheep. Have fun! =)
panel
Official Reviewer
I'm glad the blacksmith still offers me the opportunity to discover great games such as this one. Thank god Tarry for hawk studio, you guys release quality stuff every time.
speedyweev2000 I chose easiest and i keep loosing contol of this sacred relic gaurded by soldiers D: I KEEP LOOSING IT ! >:(
panel
Official Reviewer
you need to think your tactics beforehand.

i did it by luring the enemies away from the relic first, by using my superior speed. and then come back and take it.
speedyweev2000 Nice awesome game, P.s. Is there a modpack for that awesome wall of the green players city ??? i really want it xD
panel
Official Reviewer
that wall is a beta unit called TWAL. You can find templates for beta units in the blacksmith, I also think there are some modpacks that unlock it, but I don't know any names. A brief search through the modpack section should help you find something.

[Edited on 02/17/12 @ 02:04 PM]

Pages: « First « 1 2 [3] 4 5 » Last »

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Rating
4.9
Breakdown
Playability4.7
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.7
Statistics
Downloads:7,650
Favorites: [Who?]13
Size:6.54 MB
Added:01/25/09
Updated:02/10/09