Deep in the woods lies a dried lake. For years, this lake has created a border between the four kingdoms that lie and depend on it. Now, it has dried up, and the area is up for grabs!
That would be the story, summed up in a few words, but it isn't really that important.
Anyway, the history behind this game is that I planned on creating a single player game on a 30x30 map that would depend on stealth and placing your units in the best possible place. Later, I figured that it would be easier just to have it be a multiplayer game, and thus, I expanded the map to 4 times its initial size. That might explain why the map is so pretty (compared to Grass1 and trees).
The installation and settings can be found in the README, included with the zip folder.
This is the final version. Not any earlier, beta versions some people may be carrying.
Special Thanks to:
- And anyone else who tested the game during MCSN. These names just came to my mind first.
Please email me for any feedback (which can be found in my profile).