The campaign, directly because of the fact that it's easy is ruined. I found no challenge and no fun in gameplay. I found it to be a hassle playing this campaign. The campaign is so easy that there is no fun anymore. I'm giving it a 1 here.
There is no balance in this campaign. You usually start out with significantly more strength than your enemy. On all scenarios except for the last, you always start out with unlimited resources which actually takes out ALL the challenge in the game. The truth is that this campaign is too easy, even for someone like myself (I am average player). I say that the campaign is severely unbalanced and warrants a one. It is extremely easy to win. The campaign needs more difficulty balance. You should decrease the player's starting strength and increase the enemy's strength.
There is nothing that is creative with this map. Worse yet, there aren't many things that are striking or fun with this campaign. You should add something unique to the campaign.
Map Design: 1
Most of the map was not used in all the scenarios. However the problem is that the map design is poor. No gaia units, almost no elevation variation, little terrain variation, the list goes on so and obviously I do not want to list everything. This map is worse than a random map and lacks creativity. That is why I think creativity deserves a 1. You really need to make more detailed maps. Add terrain variation, elevation variation, eye candy, water depth variation, etc.
Ahem. The campaign does have instructions, yet those instructions are very unclear and short. One scenario has no instructions at all. Well, I think this aspect of the campaign deserves a 2. There are instructions but the instructions are unclear and they do not help with much. Please make the instructions more detailed.
This campaign can be built upon and expanded. Improving everything with this game would be great. I honestly think that the game could be better.