This scenario should be played like a normal map. Originally, i was going to just give every team 250 wood, and 100 stone, but since you will more likely play by yourself, i just gave everyone a set amount of beginning buildings. The CPU won't exactly know what to do if you don't place these right now.
A few players have advantages that you won't notice until you have played it a few times, or you have played this scenario for a long time.
Also, if anyone wants to edit it, feel free, my edition was made in 15 minutes.
I suggest having the teams being 3v3, since the game isn't made like 1 side of the map versus another, rather than the teams being split up. If you do want the game to be side vs side, then have your allies as player 4 and 6.
If this is confusing to you, just forget what i said and do whatever.
Reading the description, you intend this to be a Multiplayer scenario and I moved the file from Single Player to here. However, the starting position of player 1 seems unfairly balanced for a Multiplayer because there are no gold mines in his part of the map. In Single Player, the scenario plays only on the hardest difficulty level. On hard and lower, the enemy does not build up, only chops wood, and does not build a town centre due to the missing starting resources you mentioned in your description.
ferlord File Author
Posted on 02/20/09 @ 10:14 PM
Sorry for that. I didn't intend that. I have an updated version, that is a little bit better, since the CPU won't really build fishing ships.