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Mini-Blood V1.6

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Other
Number of players: 2
***I am working on a Mini Blood 4-player version. That version will be bigger, have stores outside of arena bounds, have stuff like panic, and a little mini-nuke. I should be done with that soon. If you have any other ideas, please post them.***

I. Info
II. Upgrade List
III. Contact Info


Mini Blood is a small (25 tiles wide) map. You start with a Captain
(Harold), some Artillery (Jean Bureau), a Castle, some walls, and a
bunch of unwilling Men-at-Arms. The goal of the game is destory the
enemy castle, while defending your own. You recieve a tech, bonus, or
new spawn every 50 kills (except for 1000 kills, which is 200 from the
last upgrade)
You start off with a steady spawn rate of 1 per 4 seconds. However,
if you get a razing, then you unlock another spawn that produces 1
unit per 8 seconds. With two razings, you unlock another spawn that
produces 1 unit every 16 seconds.(You can't get more then 3 razings,
theres only two gates and a castle, and once the castle is gone, you


Men-at-Arms - 0 Kills
Beserker - 50 Kills
Longsword Men - 100 Kills
Two-Handed Swordmen - 150 Kills
Jaguar Warrior - 200 Kills
Champion - 250 Kills
Samauri - 300 Kills
Elite Woad Raider - 350 Kills
Level 1 Blacksmith Upgrades - 400 Kills
Teutonic Knight - 450 Kills
10 Castle Attack - 500 Kills
Level 2 Blacksmith Upgrades - 550 Kills
Elite Teutonic Knight - 600 Kills
1000 Castle Health - 650 Kills
Level 3 Blacksmith Upgrades - 700 Kills
Respawning Cannon - 750 Kills
Store Opens - 800 Kills
William Wallace - 1000 Kills


If you find any bugs, or have any questions, please contact me at
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
ferlord This looks very promising: like an edition of Mythodea from Age of Mythology. but unfortunately, i can't drag the file out of the zip file. Either there is something wrong with my computer or its the file. Either way, if i were to play it, i would give you a good grade on this.
File Author
If someone could please review this, I would be very grateful.

Ferlord, It should be working. I checked the file right now and it works. It might be your computer, like you said.

[Edited on 02/27/09 @ 05:53 PM]

Jimmy2 Actually, it turns out now that I can't open the file either. When I try to unzip, problems come up for both the Readme and the SCX file. It just says "We've encountered an error with this file", skips it, and gives me a blank folder. Not sure what's wrong.
Official Reviewer
KNemanja, are you sure you could unzip your file to your scenario folder? I just checked your update, the .zip file opens but I cannot move it. Your original submission worked btw., anything you did different since?
File Author
I made a small update, fixed a few bugs and small terrain edit. I'll try updating it.

EDIT: I tried uploading it from a different computer, same one I did the original one with. Try now.

[Edited on 02/28/09 @ 11:14 AM]

cakemaphoneige Yeah this looks like a very good game, but i also had problems unzipping the file. Please sought it out, maybe use a different program to compress it, i am very keen to play this.
File Author
I have no idea what the problem can possibly be. I used winzip to compress both times, and I only change I made to file was removing 1.4, and adding 1.6. I'll try once more.

Edit: It should be fixed now. My friend downloaded it and he said it works.

[Edited on 03/01/09 @ 05:06 AM]

Official Reviewer
The update unzips correctly, and it is a fun Multiplayer Mini Blood with a good map design. However, did you intend that the player receive a mix of Samurai and Teutonic Knights, later Samurai and Elite TK and Samurai with William Wallace?
File Author
I did not. Thank you for notifying me. I'll fix it right away and update it.

EDIT: Me and a friend (very experienced map maker) both took a look at the triggers, and can't find the error that is causing the bug. I will have to re-do the entire trigger layout to fix it, so it might take a little while.

[Edited on 03/01/09 @ 06:00 PM]

Official Reviewer
It is not necessary to redo the entire trigger layout. It plays correct if you do not do any razings, it plays without Samurai bug if you destroy the gates early in the game, meaning before the 'X and XX-8th Spawn' triggers fire, the Elite Woad Raider ones. I scrolled through your triggers, triggers fire in the sequence you create them. To see the sequence, create new trigger 203, New Effect Activate Trigger, the sequence shows in the Trigger List, and triggers 'X and XX-300 Kills' for the players are the last 'X and XX' ones you did. Let us assume the player destroys a gate when he has 350+ kills, the effects fire in the following order, A=activate, D=deactivate. A 2nd spawn, D Initial Spawn, A 3rd spawn, D 2nd spawn...A 6th spawn, D 5th spawn, A 8th spawn, D 7th spawn, A 9th spawn, D 8th spawn, A 10th spawn, D 9th spawn, A Final Spawn, D 10th spawn, A 7th spawn, D 6th spawn. The last activated is the 7th spawn, the Samurai one and explains why Samurai mix with Woad Raiders, TK, E-TK and Wallace. Easiest fix, delete your 'X and XX' trigger for 350, 450, 600 and 1000 Kills and recreate them in the order of number of kills. Two more issues, Player 2 does not receive a King, trigger 'Buying King - Player 2', Condition 0, select King for Object List and change Trigger Starting State for triggers 'X and XX-Inital Spawn' for players 1 and 2 from 'Off' to 'On'.

[Edited on 03/03/09 @ 07:32 AM]

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