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Downloads Home » Campaigns » The Assassins Guild

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The Assassins Guild

Author File Description
ferlord
File Details
Version: The Conquerors
Style: Fixed Force
Number of scenarios: 3
The Spanish rule tightens the Moroccan economy...
The moroccan can't stand a fighting chance against the Spanish forces...
This is where the Assassins guild comes in
This fictitious event tells of a guild featuring men with the skills to kill silently. There mission is to assassinate the figureheads of the Spanish rule in Morocco and to recreate the old Moroccan rule.
The fate of a nation is in your hands...


Note from maker
__________________________________________
This map was made all entirely by me. It took me many days to get these working well, but now it is complete...
Or so i thought...

There are only 3 missions. I need some positive feedback before i am to make the 4th-6th mission.
If people don't like them, then i won't make them. It will be a waste of my time.
But for now, enjoy these trial maps. It is what i can offer.

I would like to give very much recognition to The Emperor for creating the AI called "Dracula" from his project,
"Vlad Dracula". It is the beating heart of this Campaign. I hope it is OK for him to allow this.

For those who have downloaded it, i thank you much.

You need Renaissance installed to play this file.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Tanneur99
Official Reviewer
I would like you to make the 4th-6th mission but update your file first with playable scenarios. We test all submissions before approval, Mission 1 plays, Mission 2 crashes upon loading. I extracted your scenarios, Mission 2 crashes loading in the editor. Mission 3 crashes playing from Single Player, Standard game, Random Map, Scenario but plays from the editor. Did you use an altered .DAT file for scenarios 2 and 3?
ferlord
File Author
Hmm. What exactly do you mean by a .DAT file?
I might know what you mean though.
The main object pack that i have on my computer is the "Renaissance" object pack. I placed maybe 1 or 2 objects that aren't in the normal, original Age of Empires 2: Conquerors object pack. Does that matter? If so, then either i will delete those objects, or you might need to download that object pack.
I dunno whether you had it on your computer, but all i know is my object pack (exact file name empires_x_1 or something) is the "Renaissance" object pack.
Also, why the first may have worked is because i made that a year ago, before i downloaded the object pack, then added triggers now.

Edit: Yes, it is the .DAT file. The file i use is the one downloaded for this site called "Renaissance" and I had a few objects in the 2 and 3 scenario i put (for visual).
I am sorry for the inconvenience. What would you suggest I do? Take out the objects or take out them as well as the .DAT file? anyway, that is the reason.

PS. I made the first scenario before i downloaded the .DAT file and should have no objects. might be why it works?

[Edited on 03/06/09 @ 12:25 PM]

Tanneur99
Official Reviewer
Yes that is why the first scenario played. You do not have to do anything. I updated your description with a link to the Renaissance .DAT file.

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HGDL v0.8.0

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Statistics
Downloads:703
Favorites: [Who?]0
Size:348.43 KB
Added:02/28/09