This campaign was missing one essential thing. AI. A fixed force campaign is immensly hard to make good, as you need to make the enemy army act as an army, and not as simple units. In this campaign, you only had to lure a few soldiers out with archers and kill them, and take care of enemy skirmishers and archers with your knights. There was no kick in it... I was never attacked, nothing was rushing me, nothing was there to make me "panic".
Playability - 2
The AI was missing. It simply wasn't fun. The first 2 were able to be made somewhat fun, by attacking with everything at once and watching, but that's not the point. A simple AI to make the enemy attack and use his units as a team would give this an easy 5.
Balance - 4
When looking ONLY at the balance, it was quite good. The enemy army was always somewhat larger, forcing the player to think. Yet the army never attacked, so that thinking was useless.
Creativity - 1
This wasn't anything special, to be honest. No unique trigger systems, no AI, no attacks, no real plot within scenarios.
Map Design - 3
The map wasn't all that bad. Considering what it was needed for (only battles) it was made quite well, but left much to be desired, like differend terrain types and elevation. Elevation would have made this much more interesting (along with an AI)
Story/Instructions - 3
Mediocre. There was a story, but not too much of one, simply some background, but the scenarios didn't seem to fit into a large puzzle, they seemed to be random battles.
TIP: Scenario three- the instructions to kill the enemy belong under objectives, not hints, thought I'd point that out :-)
Overall: It has potential. Yet fixed force scenarios rely greatly on a unique AI, or at least one that puts pressure on you, which this was lacking. Learn to make AI's, or if you already are familiar with them, make a good AI for this campaign, and the score would skyrocket.