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LotR From Osigiliath to Minas Tirith (English Version)
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Author |
File Description |
will69 |
Posted on 04/07/09 @ 03:39 PM (updated 04/17/09)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Other |
Number of players: |
8 |
Screenshot:
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8 Human Players map : 5 Attackers / 3 Defenders
Sounds in French but instructions and dialogues are translated.
Description of the triggered scenario:
I) - 5 Attackers settle a camp near Osgiliath in ruins (that some Gondor's soldiers will try to defend heroically) when a huge amount of soldiers arrives from Mordor's roads and are distributed to attackers as ships arrives by the Pelenor river.
- attackers can reach, independently from each other, defenders settlements in the other side of the river in order to capture the town in different parts (North/South/Centre of Osgiliath, that was very long to make it works perfectly ) So a rush strategy is very useful here.
II) - When that's done, the amount of initial soldiers is not enough to attack Minas Tirith, so attackers have quickly to develop an army because at this time Gondor has better troops than the attackers have. So defenders can try to come out the city as it was done by Faramir in the film ^^
- When one of the five access of Minas Tirith is violated, the Rohan army arrive arrive from the south. The cavalry is distributed to defenders
III) - When the gates are broken deeper in the city (near the top), Aragorn Legolas and Gimli arrive by boat in the river, and a dialogue explain that the Dead Army won't come because the number of troops would have crashed the game.
- At this stage defenders can try an ultimate strategy to crush the enemy thanks to the skills of the 3 heroes, but the game will end by a cinematic if Denethor is killed.
Particularities:
No siege weapons for attackers neither canons
No trade for attackers (the challenge is that they have to win the game with the gold that is distributed in Osgiliath) |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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John_G |
Posted on 04/13/09 @ 06:47 AM
Its unfortunely the scenario is on frensh language. The map look good. I just wish I could read the instructions. When I played the scenario is was no real challenge, no huge enemy armies at all. Maby I missed something from the instructions.
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will69
File Author |
Posted on 04/15/09 @ 11:55 AM
Thank you John_G for trying.
There is no instructions you missed, it's just because the map have to be played by 8 players on-line, because I haven't got enough skill to create an IA.
I know it's very limiting and further more this version is in French, but I'm working on a translation for the next version.
However I already played this map with 8 of my friends and it was a very pleasant time : that's why I have shared it with you.
EDIT: Ok now I posted A new version translated and more explicative with all the corrections it needed.[Edited on 04/16/09 @ 04:03 AM]
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John_G |
Posted on 04/16/09 @ 06:10 AM
Ah I see, my mistake. Somehow I thought it was a single player scenario, how stupid of me. Well the mapdesign looked good. |
Tanneur99
Official Reviewer |
Posted on 04/16/09 @ 08:18 AM
An update and we only got 20 submissions left in French. :{ BTW you can make two submissions, one in French, and one in English. For the original, (French) behind the title like here, http://aok.heavengames.com/blacksmith/lister.php?category=&pauthor=&title=%28French%29&search=&rating_op=%3D&rating_value
For the translation (English Version) so the downloader knows that the author submitted maybe also in his language like here,
http://aok.heavengames.com/blacksmith/lister.php?category=&pauthor=&title=%28English+Version%29&search=&rating_op=%3D&rating_value
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will69
File Author |
Posted on 04/16/09 @ 03:36 PM
Ok ok sorry about that, I submitted the other version in a new file.
John_G: no matter, if you try the updated file you'll see I added a short presentation of objectives at the beginning, enjoy. |
Tjcrazy |
Posted on 04/17/09 @ 08:53 AM
I got an error: "The selected scenario is invalid". How do I fix? |
Tanneur99
Official Reviewer |
Posted on 04/17/09 @ 01:52 PM
To fix go to C:\Programme\Microsoft Games\Age of Empires II\Scenario right click the scenario and rename to 'from Osgiliath to Minas Tirith.scx' make sure you do not delete the file extension .scx when renaming.
The name of the .SCX file is too long, the limit is about thirty characters for the game engine, 'from Osgiliath to Minas Tirith - by will69.scx' is too long. The player clicks Single Player, Standard Game, Random Map, Scenario, clicking the scenarios after that, only part of the scenario's name displays in the box under 'Game: Scenario'. After 'Start Game' the player gets the message, "The selected scenario is invalid". However, invalid scenarios play from the editor through test mode but the player misses the introduction screen, history section and BMP, which he cannot view in game. In addition, through test mode you do not play the original file but a copy named default, custom AI deletes and without having it in the folder you receive an AI failure message. |
will69
File Author |
Posted on 04/17/09 @ 03:20 PM
Oh I didn't know that. The same errors happenned when starting the scenario in multi player game.
Should I update the file again with a shorter name?
will69. |
Tanneur99
Official Reviewer |
Posted on 04/17/09 @ 03:43 PM
An update would be great. In Multiplayer the one who wants to join the game cannot start the game and receives a message that it did not receive the game data if the file name is too long. |
will69
File Author |
Posted on 04/17/09 @ 05:07 PM
Here it is ; now the scx file (and the zip) were renamed.
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Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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4.0 | Breakdown |
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Playability | 4.0 | Balance | 4.0 | Creativity | 5.0 | Map Design | 4.0 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 927 |
Favorites: [] | 2 |
Size: | 5.36 MB |
Added: | 04/07/09 |
Updated: | 04/17/09 |
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