I tried it and I have some remarks before you improve this work:
Precise who is speaking.
Make more various ground textures.
Display more instructions details.
Try to make differents ways to reach objectives. (At the begining I started to find my way into the jungle because I hadn't clicked all the buildings in the village.)
But I'm too rude, the positive points is that the city is living with a lot of people moving and the scenario is creative. So keep on working for updates this is far too short.
veteran File Author
Posted on 04/18/09 @ 03:05 AM
Thanks for that, but the scenario is meant to be short because it's the beginning of my campaign and it's pretty much a cut scene but you control it and see where it leads you.
But do you think I should make a story to go with it in the whole campaign?
[Edited on 04/18/09 @ 10:35 PM]
Posted on 04/21/09 @ 02:44 AM
Yes, you should definitely have a good story to make the campaign flow and interesting. The intro is good but you should follow willi69's tips. It would also be good if you made the intro more interactive. I mean, maybe try putting a scene where you actually see Azeke's town being destroyed or his people being killed. You could also make it so that Azeke has to battle a few enemies along his journey. Otherwise, the intro can become tedious. Also the look of the map is great, but you could improve it by making the final town with the temples more 'natural' looking. Try adding some elevation and cliffs. However, you do seem to have a clear idea about the story, and it would be nice to try the campaign when it's finished.