-Unzip the file .zip
-Place the .bmp file and readme.txt in your Age of Empires II folder
-Place the .wav file in Age of Empires II/Sound/scenario
-Place the .cpx file in Age of Empires II/Campaign
-(optional)Place the .scx file in Age of Empires II/Scenario
-Place files ADVANCED Immobile Units AI.ai and ADVANCED Immobile Units AI.per file in Age of Empires II/AI
This scenario is on Italian, except for the semi-utility "Limited-powerful-ammo".
It's the second episode of a 5-episode campaign i was working on.
It's a short scenario, not a single-scenario campaign, you can finish it in 1 hour if you miss all bonus missions(also if it's really hard not being killed in this case).
-Map size:168 x 168
-980 trigger and 4500 effects (most of them are for bonus mission)
-Several bonus mission can have different effects on your men, it depends on your choices.
You have 8 men for a elementary mission: kill a Bizantyne General. But before, you've to kill the Chinese delegation camped near a Frankish city (they're your enemy too), and use their uniform to present yourself to the General. The General is waiting for this Chinese delegation to discuss an alliance between their people, so...
Version 2.0 adds an ability for the eagle warrior (take possession of enemy onagers) and a SLOT-MACHINE in the Frankish city (if you don't wanna play the scenario but are curious about it, you only have to digit "marco" "polo" (to find it) and "robin hood" (you need gold to use it). Then click on the huskarl and on the pavillion.
Hope you like it! And sorry for my english...
If you find interesting the idea in utility-scenario 2+, use it!
Credits are in readme.txt file