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Murten 1476 AD

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
This is my first Scenario:

In the Burgundian Wars (1474-1477) (Burgundy vs. Swiss Confederation) the duke of Burgundy (Charles I.) attempts to establish a strong third force in between France and the Holy Roman Empire. Burgundy had sided with the English in the Hundred Years War and was in conflict with the emperor Frederick III. as well.
In that times Burgundy wants to gain power over Switzerland (Swiss Confederation) as well. Charles I. put together a powerful military force: Artillery, Cavalry, Infantry and Longbow-Units from Ally England.
The Swiss Confederation Army was an Infantry Army but their Ally the Duchy of Lorraine send some Heavy Cavalry.

Defend the town Murten and win over the Burgundian Army.

I will appreciate honest feedbacks.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design2.0
'Murten 1476 AD' is a map in which the player controls a big army to slaughter another (smaller) army. (Yes, i know its fixed force)

Playability: 2
It is possible to destroy the enemy, and not letting them in the city isnt too hard since the only siege weapons are being used like turrets and not close enough to damage the gate. This is all positive, except its a bit tedious. The downsides... You have 320+ pop at the start which you really dont need.
Also, with no resources the military buildings didnt really make sense to me. Your army consists of (loads of)pikemen,(tons of)halbediers, knights, cavaliers and some paladins.

Balance: 1
If we look at 'Balance' as in fairness, it isnt fair. For both sides. The cannons near your town prevent you from any strategy.
Its WAY to easy just to find out where the main tent is, send everything you got there and past the cannons still have hundreds of troops to throw on the tent and the commander. Also, the troops around the tent kept freezed instead of attacking the players troops. The absolute downside of the map.

Creativity: 3
Its a standard FF map at this point. You get reinforcements (per 20 kills, enemy gets per 40 kills, downside is you get 20+ units for each 20 kills so a bit overpowered.), and you need to send your troops to something to destroy, while making sure nothing comes in your city. Not that they really try to.
The picture was nice.

Map Design: 2-
There has been thought about the map. Some elevation, forests, rivers, roads and most of the buildings (only mills and farms except for a few)looked good on the place they were (the city felt a bit cramped, but hey).
A downside was that only one type of everything has been used. Only one grass, normal forest, one type of water, etc. Now and then some rocks but that is one of the only things you did to spice the map up. Good effort for a beginner, but certainly not at RM 'level'. Try blending a bit more and put some gaia in there.

Story/Instructions: 3+
Although the History part was good, the instructions, hints and scout parts were a bit mixed and not exactly in place. Some place between lines (@instructions) may make it more readable. This was the strongest part along with the triggers.

Additional Comments:
The author could use help from experienced scenario builders and although this review sounded negative, I thinks its. Well. Acceptable, being a 'first creation'.

I wouldnt recommend this download for people looking for a (very) good map, but its not entirely rubbish.

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HGDL v0.8.0

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Map Design2.0
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Size:95.97 KB