Age of Kings Heaven 139
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Downloads Home » Single Player Scenarios » Infantry Showdown

Infantry Showdown

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Author File Description
jordanthejq12
File Details
Version: The Conquerors
Style: Other
You(purple) have been sent by your commander to witness an infantry showdown. Each type of infantryman available in the Imperial Age, as well as all 30 or so heroes, is faetured. This is an interactive cut scene, meaning your unit can move around and observe the action without being yanked around the screen.
The blue team and red team are facing off. You are a royal soldier, and they slaves. You are allied with both of them, and they are against each other.
You will definitely laugh at the stupidity of the AIs as they send their eagle warriors to scout. After one side discovers the other's camp, they will send invasion forces at each other. Fun to watch, especially when you're bored. Being kinda a random map, the AIs will do different things each time.
P.S.: Don't try to backstab either side. You will lose-unless you change diplomacy to neutral.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Tanneur99
Official Reviewer
This neither is “a virtual cut scene” as you wrote in your short description nor is it “an interactive cut scene, meaning your unit can move around and observe the action” as stated in your description. In a B&D, you could place a player 1 unit observing the action when you test AI files, which does not change the B&D into a cinematic. For player 1 it is a RPG, for the CPU a FF. The standard AI is not stupid; there are wrong uses for the AI. The script does not read your intentions for a cinematic, quote, "the AI will do different things each time" but in a cinematic, you watch the same each time. You have to trigger the action. On hard, they will not send invasion forces at each other, when the enemy kills the Eagle Warrior discovering the enemy, the CPU sends another unit to continue scouting. Whenever one side loses their scouting unit, they will send the next, which could go on for hours/days? I watched the first five minutes but let the game run. When I returned after 35 minutes the two parties where still in their corner of the map, blue lost their Eagle Warrior, scouted with an Elite Chu Ko Nu. The sheep count was about equal, the ones northwest turned red while the ones southeast where blue. ;) Apart from converting the sheep, there was nothing to mention. :{
I asked already to update your previous submission, Public Enemy Number One but you uploaded another unplayable file. Place at least a Task Object trigger for player 2 and 3 to meet in the middle of the map or move the units of the players into each other's LoS. Without an update, I have to remove your submission.

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Statistics
Downloads:279
Favorites: [Who?]0
Size:53.10 KB
Added:04/26/09