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Downloads Home » Single Player Scenarios » Piece by Piece, The Third

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Piece by Piece, The Third

Author File Description
SD Community
File Details
Version: The Conquerors 1.0c
Style: Role Playing Strategy

Piece by Piece, The Third

Designed by the design community.
Co-ordinated by Julius999.

Completed between November 2008 and May 2009, this is the work of 23 individual designers. Each was given four days to showcase their work.

newIdea, who co-ordinated the original said this:

"The idea for this map is to have a scenario completely influenced by AoKH. The goal is not to make the prettiest looking map, nor to make the most intricate triggers. The goal is to see how a community, like ours, can work together to achieve a goal. It is actually more of an experiment in this way. The goal I speak of, is to make a scenario that has map design and triggers from many different designers."

In this third installment, the aim was to go further. With a fresh story, the intention was to create a more coherent finished result, something that flowed better and could stand alone. Whether or not we succeeded, is up to you to decide.

The story is set in an ancient kingdom named Ghant, where assassins are seeking the life of the cruel king. Four unusual characters have been sent North into the wilderness to solve this pressing mystery. In doing so, they tread where no man has for many years, and go Through The Shambling Gate.

AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Great map, it sure shows how good things can become as soon as AoKHers start working together instead of making edgy remarks on each others' work ;) The game was incredibly fun, it was clear each designer wanted to show his best in his little square and they succeeded. Each square was different and had something special of its own while still staying within the story, and the game flowed along excellently, without bugs.

Well, the balance was quite good overall but I felt certain parts were slightly too easy like that puzzle where you have to talk to someone else and make a promise and then see if you can fulfill it etc. that was quite simple. Also, the DTS by Basse for example could have been easier (although it was quite well-to-do). It is not specifically these points but naming them all would be a real pain, so I guess I'll leave it by this.

As stated before - each designer sure did put his best in his little square. Puzzles, cutscenes, whole DTSes (Basse :D) in one little square... just great! On every corner there was a new twist or turn, like a quest or a sudden change in the story or the likes. I truly have never seen anything like this on the field of creativity, except in the earlier parts. Great job all :)

Well, the map design was great at some points, that depended on designer, but still at large I think there were quite a lot "less good" points in it. Some parts lacked terrain mixing or overdid eyecandy or used eyecandy in the wrong combinations etc. so those obviously detract the score, although some, like Andan's, were well designed and appaling to the eye. Nice work, but room for improvement :)

The story was nice and it flowed excellently with the gameplay. It wasn't quite deep but not as plain as "first scene done - story determined for the rest of the scenario" - it developed and twisted along the road with surprises like the betrayal of the hero's friend (forgot his name) in Andan's square. The instructions were clear enough but sometimes lacked a bit in clarity but that depends on square and usually it wasn't the case so still a big 5.

Additional Comments
Great work everyone! Certain looking forward to the next part, and participating in the making of it. DEFINATELY a recommended download =)
PS. Yes, I seem to use Andan's square as an example quite often as it was quite good :p

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Map Design4.0
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Size:3.18 MB