You're on an island ,and there are people working in fenced in areas all around you , they supply you with resources on a continual basis. You get to build your civ to the max ,build boats and transport your army to your enemy's island which has a fixed army and no villagers . Then you clobber them. playability was average ,, balance not so good ,it took me about three minutes to eliminate the enemy. although an easy defeat there was a modest amount of creativity and map design.
There is no story or instruction inside the game.
I played the game through as all games have their levels of entertainment . If you download this game i suggest you only build your army to about 50 soldiers then invade, the battle will be much more intense. Hope to see more of his work.
BrandNewCar Official Reviewer
Posted on 03/14/03 @ 12:00 AM
“Slaves - The Beginning” is a campaign based around you with an allied “slave” player fighting an opponent simply called “Enemy”.
Playability: The playability of this campaign is a little below average, with little to do other than play as you would a standard islands random map script. The major difference between players is your opponent begins the game with a much bigger economy and military size, and you must defeat him in order to complete the game.
Balance: Initially tough, but doesn’t put up much of a fight once the first, initially placed troops are dead. This was mainly because there was no Ai script accompanying Slaves – The Beginning which, would be my recommended main improvement balance-wise, however this would also be of benefit to the playability as well.
Creativity: There was very little creativity in Slaves – The Beginning, a interestingly drawn small island was the only real difference between this campaign and that of an islands random map. Adding alternate objectives, different mixed goals, ie not all fighting related would be a good way to increase to creativity mark here. The slaves tributing food to you after a certain amount has been achieve was probably the most creative aspect of the game.
Map Design: The map design as stated numerous times is that of a random map script, which scores a 3. To improve the map design the author could add more gaia items to bring the map to life more and make it more realistic and beautiful to look at, at the same time.
Story/Instructions: There was no opening instruction screen, which would be my first suggestion. Adding an opening bitmap, detailed instructions as to the story so far would captivate and draw the player into the author’s creation further. In game adding simply written instructions in the objectives bar accompanied with hints would give the player more understanding of his goals.
Overall: Not much to differentiate this campaign between that of a random map played game, if your looking for something diverse and to escape multi-player or single-player games you shouldn’t look here.