Author |
File Description |
Tushar (id: tushar) |
Posted on 05/21/09 @ 12:13 PM (updated 05/23/09)
File Details |
Version: |
The Conquerors 1.0c |
Teuton AI
Created by: Tushar
Playing Conditions:
Civ. :Teuton
Pop Limit :200
Start Age :Dark age
Victory cond. :Conquest
Map :Team Island
Preferences :An Ally (to trade with)
Game type :Death Match(I forgot to mention it)
I had created this AI 2 years ago but forgot to upload, didn't get time actually. This AI was good in beginning but a little(major) change with strategic numbers put it into trouble, i actually copied strategic numbers from my old AI (Macrocosm) into it. This AI is made from scratch. Feel free to use it and put my name everywhere you put it.
You will find this AI catastrophic from Macrocosm (mainly in chat and cheat).
This update now sports Ally AI, an economy based AI that was basically made to support Teuton AI in TI maps.
Please feel free to use 'Ally AI' for your needs and edit it according to your needs.
Request to downloaders: Please comment so I can know if it was worth uploading. Please comment 'after' testing the AI. |
Pages: [1] 2 » Last » |
Author | Comments ( All | Comments Only | Reviews Only ) |
---|
Tushar (id: tushar)
File Author |
Posted on 05/23/09 @ 02:33 AM
Good! Update worked instantly. |
Tanneur99
Official Reviewer |
Posted on 05/23/09 @ 06:58 AM
Thank you for your update. You first updated the file and then twice the description; you do not need to resubmit the file when you edit only text. [Edited on 05/23/09 @ 07:01 AM]
|
Tushar (id: tushar)
File Author |
Posted on 05/23/09 @ 09:44 AM
I thought so but decided not to take risk. |
Tushar (id: tushar)
File Author |
Posted on 06/06/09 @ 11:10 PM
People, if you download this file and try it, then please comment. |
gaibo1 |
Posted on 06/30/09 @ 03:55 AM
Teuton AI:
Nice AI, it focuses on its navy and has a weak economy, enough for the navy. But I think it shouldn't stay in feudal age making galleys and trade cogs. There's plenty of room for it to make a horrible navy (for its enemies, of course!). You could also make more land units and transport them to the opposite island.
Ally AI:
Superb economy, a good feeder that gives you enough resources (800 wood, 1000 food, 400 gold and 100 stone) every 2.5 minutes to build up your forces quickly. |
Tushar (id: tushar)
File Author |
Posted on 06/30/09 @ 07:35 AM
@gaibo1
Thanks for your comment.
regarding
- It shouldn't stay in feudal age...
please tell me, does the AI gets stuck in feudal age ?
@Tanneur99
I had requested a review, a few days ago(in the review thread).
I you could find some time, please ask someone to take a look at this.
|
gaibo1 |
Posted on 07/01/09 @ 05:03 AM
Yeah, though I've posted once in another thread.
Edit: Oh sorry tushar, really. I've forgot to switch from random map to death match! >.< That explains why it trains so less villagers :S[Edited on 07/01/09 @ 07:37 PM]
|
Tanneur99
Official Reviewer |
Posted on 07/01/09 @ 07:36 PM
Your review request is listed in the thread's topic. |
Tanneur99
Official Reviewer |
Posted on 07/07/09 @ 08:13 PM
Popeychops, good review and you can rate how it plays, economy and creativity. The reason why we do not have categories for AI reviews is that they are so different. You cannot do categories that cover for example Immobile Units and a DM AI. Important is to rate for what the author intended them to be, if the AI does what it is scripted for. There is a paragraph about AI reviews in the Review request thread. |
Tushar (id: tushar)
File Author |
Posted on 07/07/09 @ 09:50 PM
Popeychops, perhaps you played it in a land map, it was designed for TI and unfortunately it is not very good in that. |
Pages: [1] 2 » Last » |