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ACSC09 - Operation Chronos
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Author |
File Description |
Lord Basse |
Posted on 06/02/09 @ 03:42 PM
File Details |
Screenshot:
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Version: |
The Conquerors 1.0c |
.: OPERATION CHRONOS :.
This is my entry to the AoKH Cinematic Scenario Contest of 2009, ACSC09, hosted by Matt LiVecchi aka matty12345. If you haven't played the two earlier Jones Blond scenarios, I highly recommend you to do so before watching this one. It's not necessary if you don't want to/don't have time, there is an instruction to the story in the pregame texts of the scenario, but playing the games is to be preferred.
Brought to you by StormWind Studios. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Dtrungle
Official Reviewer |
Posted on 07/11/09 @ 10:39 PM
Playability: 5-
I enjoyed watching this cut scene very much. It was a story from start to finish. There were no lag and zero big bugs/errors that harms the watchers’ viewing experience. Some little issues I did have was that the first view of the cave should have had the water drop sound effect, it would have made it clear from the start that it was a cave. Some dialogues went by a bit fast, I'd say about 4 seconds too fast, this may be only me though. Also, the way the dialogue was arranged was sometimes irritating. The previous chat was still there while the new chat appeared above/below it, it would have been better if the previous chat disappeared soon after the new chat appeared. The already revealed snow area from the beginning could have been fixed I'm sure, to keep the map consistently black. During the end, was it necessary to have the explosion kill the worshippers?
Balance: 5
Everything seemed balanced to me.
Creativity: 5
The uses of sounds were great. The backstab scene was very well done, especially the last kill, seeing Agent M die through the fog was very creative. The author did a good job creating a restaurant, office, laboratory, parking lot and open-road driving scene. Some of it did not look quite right but it was a good effort nonetheless. The added humour is a plus, making the viewer smile is always good.
Map Design: 4+
The scenery was nicely done, but there were a few things that bothered me. The ‘floor’ in the restaurant, office, laboratory was not appealing, I did not like how some areas were ‘good roads’ and some broken. In the snowy hills scene, I believe it could have used more elevation and the trees there had no snow on them whatsoever. Using dirt for the road might have been better since cars driving on broken road does not seem right to me. The trees in the tunnel did not work well; the 'Ruins' (the destroyed building) also did not fit in the tunnel. The sacrificed villagers were very difficult to see and the ES Flag did not look like it belonged there at all.
Story/Instructions: 5
Clear cut instructions. A story from start to finish. A custom bitmap and good title. Objectives, Hints, History, Victory and Loss has informative writings in it. One thing though, the right-most words in the top paragraph in Victory is cut off by the scroll bar. There were also a few (very few) spelling errors, some could have been intentional.
Additional Comments:
A well done cut scene. Download it!
EDIT: I watched it again with the editted data file and the score I gave shall remain the same.
With the data file, the ES flag turned to flames and it made it easier to see the burning villagers.(Unless it's easier because I know it's there?)
The data file also made the parking lot scene better. Viewers would know for certain that it's a parking lot and the gloomy night effect that's coupled with it is good.
I still believe that the trees in the snow scene should have snow on it. =/[Edited on 07/20/09 @ 01:43 PM]
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HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 5.0 | Pacing | 5.0 | Creativity | 5.0 | Map Design | 4.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 1,143 |
Favorites: [] | 4 |
Size: | 12.40 MB |
Added: | 06/02/09 |
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