Age of Kings Heaven
Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Single Player Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Single Player Scenarios » American Revoltionary War Demo

Download File Post Review Post Comment

American Revoltionary War Demo

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Mix
This is the first scenario in an American Revolution campaign I\'m currently making. It\'s basically a test. If I get good comments/reviews, I\'ll continue making the rest, if not, oh well.

Files that should be included:
American Revolutionary War (1st scen demo).cpn
Immobile Units AI & .per & .per

If any of this is missing please comment me so I can update.
Also, anybody have/know someone who has good 1700\'s music? If so, email me ( so I can add it into a possible future release.

Known Problems:
1 of the testers said sometimes nothing happened after the battle near Lexington. It never happened on my computer, but if it happens on yours, please comment me so I can examine it.

Credits I forgot:
Ingo Van Thiel - The just-what-I-needed Passive AI.
All of the scenario designers out there whose great campaigns inspired me to try doing one myself.

Well, here goes.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design2.0
First off , this is the authors demo, based on the ride of Paul Revere. There is not a whole lot of action at the beginning and mid game.
PLAYABILITY:I avoided a no win battle at the games beginning that made the rest of the game a bit boring ,as i rode around and easily found those that would join me ,and we made it safely to the first flag , where i easily found more supporters. The second enemy encapment offered no resistance whatsoever . Much improvement could be made by making it a bit harder to find supporters , and when you did ,an even battle at the first enemy camp would have increased the fun aspect. The same goes for the second enemy post ,it had a nice escape plot ,but was lacking something.
BALANCE:This is another area that could be spruced up.The first battle with your new upgrades is a no win ,,which is probably ok for softening up your enemy for when they arrive at concord . When your enemy does arrive ,they are no match for all your new found handcannoners , plus the battle just gets started and you are declared victorious.
CREATIVITY: The way you received your upgrades were a nice feature to the game , as well as the escape by paul at the 2nd encapment.The use of a secret spot in behind the lumber camp was a nice touch. The triggers used in the game seem to fire off without a problem , however i could not figure out why the throwing axeman stayed behind to upgrade his armour and was never seen again.
MAP DESIGN: The map could have been improved on , as there were too many plain grass spots throughout ,and it didn't feel realistic. The town where you received your upgrades was underdeveloped , there were villies working about , but the place didn't have a "lived in "look. The same can be said for the last town as well.
STORY/ INSTRUCTION :The story was good ,as well as the instructions. The dialogue used in game added nicely to the storyline.
Like i mentioned earlier this is the authors demo and it was an ok game . Looking forward to the finished version.

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design2.0
Favorites: [Who?]0
Size:279.55 KB