Posted on 07/24/09 @ 07:12 AM (updated 07/31/09
In this game you will control a Captain called Captain Harald, some of his companions, and his army, as he defends his King and Kingdom against various foes. No matter how much the odds are against him he will meet his enemies in battle!
||The Conquerors 1.0c
|Number of scenarios:
This game was made a long time ago as a learning campaign for one of my friends. However, he didn't bother playing it, so I transformed it into a more difficult game, (I think), for you to play.
Because the game is quite old, the map design may not be as good as it could be, and there may be a few bugs (I have now learned that no matter how well games work on my computer, they often turn out wrong on other people's.)
I would just like to say that, (as this game was never intended to be released on Age of Kings Heaven at first) I have borrowed some of the music files that other people used in their games. These include the "Shadow of the Colossus" tracks used in the Dogs of War, and a track from the Lion King. All other sound files were either found or made by me.
(I have updated the file, as there was a problem with the first game.
Players were often led to thinking that you had to reach the castle in the CENTRE of the map at the beginning, which makes sense, as I made that castle visible at the start.
However, that castle is the "Island Watchtower". "King Kunabal's castle" is located at the other end of the path at the top right-hand corner of the map. I have added a map revealer by that castle.
This was explained in the hints, but I must have been very unclear.
Sorry for any inconvenience caused by this mistake.)
I hope you enjoy the game,
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"Captain Harald" is a 2-scenario campaign centered around a character with the same name. The two scenarios are very different in tone, the first one being a humorous one, while the second is a very serious invasion scenario, where you have to defend the country against the evil lord Tarek and his countless troops.
The game was pretty enjoyable. I particularly enjoyed the first one, despite it being more of a joke. The twist in the end is very funny, and some of the in-game music was very nice and suitable (same goes for the whole campaign by the way). I could not enjoy the second scenario to the same extent due to the fact that I could not win. I tried to save my troops for the last battle but I could not save more than half the longbowmen and a few cavaliers. Then, at the final stronghold, I killed the evil lord, but this had no effect on enemy troops, which kept coming at me, ultimately overpowering me. This is what ruined the playability of the file a bit, which up to that point was very good.
I have to mention I've tried playing the second scenario on moderate and on standard difficulty, but I still found it unbeatable, which gives me reason to believe that the balance is off. Either the victory condition is not explained, or the game is just too hard. Compared to the second one, the first scenario is really a walk in the park.
The game was pretty creative. The first scenario was meant to be funny and it succeeded. I've already mentioned the very good use of music. There were also some pretty decent effects such as small cutscenes that set up the story, explosions and of course the bird circle in the beginning of the second scenario, which gave a good overall impression.
MAP DESIGN: 4+
The map design was good, especially in the second scenario. I found the secret escape "tunnel" to be pretty a pretty interesting concept and nicely done, I haven't seen that in other maps. The map could be improved though, as far as eye candy and terrain mixing are concerned. I found that there was more attention given to the parts of the map used for the cutscenes, than for the rest.
The first scenario was hilarious. It was very well set-up for the finale, which was very entertaining. I did wonder about the two captains going around in circles at the beginning of the game, and the ending made me remember it and lol. The second scenario has a much more serious tone, and I don't think the contrast between the two is a welcome one. Perhaps a better choice would've been to make both of them in the same (funny) vein. The overall story is entertaining, and the instructions were mostly clear, though in the final stage of the game I did not know what to do, how was I supposed to defend a poorly fortified place against such a huge number of enemies, and with such weak forces? At least some hints would have been needed for that. (And yes, i did try to save my troops as much as I could beforehand).
This was an overall decent effort, and an entertaining game. I recommend the first scenario to people who like humor in their scenarios, and the second scenario for people who don't mind seeing the "Loss" screen at the end of the game. Also, if somebody beats this game other than by using cheats, please let me know how you did it, I'm really curious.