My newest version. I think I got the main kinks out, and I added a new player; The Wall Guard. Mostly Paladins and Elite War Elephants. They also have trebuches. I also added a large army for the Village. This version may be too hard...but it\'s what you wanted.
Playability---not so good. The fun in this scenario is basically killing a lot of paladins and then a lot of bombard towers and then a lot of castles. This scenario does not compell you to play again. Also, there are so many of each group of people that you cannot select the whole of each group. This makes it extremely hard to change the group's stances and positions.
Balance--- Good. Although it is quite easy to defend your archers and hand cannoneers with your non-ranged units and pick the enemy off from a distance.
Creativity--- Not so good. The great wall of China was done quite well, but not realistically. It was a great wall, and it was Chinese, but it was not the great wall of China.
Map Design--- Poor. Sorry, but that is the only way to put it. Not a single tree, rock, plant or feature, other than grass 1 all over the entire map.
Story / Instructions--- Not so good. The objectives change at various points, but when Ghengis Khan appears, he seems to get lost and travels rather further north than your starting view, forcing you to follow him, until he comes to a stop, at the far end of you army.
Posted on 04/26/03 @ 12:00 AM
PLAYABILITY: Not good. You get bored trying to destroy wall by wall the great china wall. You also get bored taking all the units near the wall.
BALANCE: It's a very easy scenario. You kill the wall guards, and the you destroy all the buildings.
CREATIVITY: Bad. Just that units. The instructions are bad.
MAP DESIGN: Definitly 1. It's easy to define: there's nothing of map design, just grass and grass.
STORY/INSTRUCTIONS: There aren't. Just Genghis telling you to destroy the wall.