Age of Kings Heaven 139
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
AI Files
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » AI Files » IceBreaker

Download File Post Review Post Comment

IceBreaker

Author File Description
Astor
File Details
Version: The Conquerors
***********************************************
First Hi all!
I am new to heavengames.com
I had seen many good AI's from some members and decided to make my own one.
So please don't say this is a stupid AI or somthing like that, because it's my first one.
I would by happy if someone could help me to make this AI better. So help would be nice!
Sorry for my english I speak german
***********************************************
What does it?

- It's made for deathmatch, but its also good in scenarios (I think)
- It is a balanced AI that uses not only an army of the same unit
- It will rush (not always)
- Build walls
- Build wonder
- Build a navy (only military)
- can research 90 percent of all techs (10 percent don't work?)
***********************************************
Game Settings:
- population on 200 (best one)
- can play any CIV any MAP
- the difficult doesn't matter
- work also with Age of Kings
- start age are ALL,best one are Post and dark
***********************************************
INSTALATION: put IceBreaker1.0.AI and IceBreaker1.0.PER in your AI folder.
***********************************************
BUGS:
- i think there were no many bugs
***********************************************
Thanks to BearTheGreat for the AI training tutorial!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Tanneur99
Official Reviewer
You submitted your file twice, I removed the first submitted.
tohagage Its a little too slow at advancing but thats ok because you can make it faster by changing the villager amount in the age advancing part of your script to a lower value and also try attacking earlier but this ai has some good ideas and nice prioritizing values, I'd like to see the mentioned to be updated cause I'd like to see your best work in the ai's to come.

Another way to speed up your ai is to set your ai's maximum-town-size to a lower value in the dark-age (about 8 - 12)make it a greater value when in a more advanced ages, code below will show you a bug fix for your age advancing speed too

Here is what I think it should look like:
where it looks like this:(

(defconst
(unit-type-count-total >= 15)
=>
(set-goal 16 0)
(disable-self)
)

in your code at line 772
should look like this:)

(defconst
(goal 16 96)
(unit-type-count-total >=15)
=>
(set-goal 16 0)
(disable-self)
)

[Edited on 10/25/09 @ 05:51 AM]


Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:319
Favorites: [Who?]0
Size:6.81 KB
Added:08/24/09