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Downloads Home » Campaigns » The Third Crusade

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The Third Crusade

Author File Description
Fighter84
File Details
Version: The Conquerors
Style: Mix
Number of scenarios: 5
This campaign depicts the events of the Third Crusade. It is not entirely accurate, but none of the less, I think it will have enough information to keep you guys occupied. Hope you like it.
AuthorReviews   ( All | Comments Only | Reviews Only )
Cataphract887
Official Reviewer
Rating
1.8
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design1.0
Story/Instructions2.0
"The Third Crusade" is a simple game consisting mostly of the B&D persuasion with some fixed force. Its more on the level of the ES learning campaign in complexity.

Playability 2

While the two B&D missions were fun enough, the three FF missions dragged it down to a 2. These missions involved destroying a mill, market and barracks with only cavalry, destroying a monastery with only cavalry, and finally assaulting a huge fortress city with a massive army. That sounds good on paper but the enemy force seems too strong to break and its not fun taking down massive bombard tower arrays.

Balance 2

Most of the missions were quite easy to beat, while not presenting much a challenge beyond what you would expect to find in a random map. The resources on the B&D maps were mind boggling, with enough gold and stone to fill your monitor if played on the old display resolutions. The FF missions were won in a few minutes, with just the time it takes to smash some buildings being the obstacle. The final FF mission may very well be impossible, with a huge nest of bombard towers with the defenders training many camels while the player fields a pure fixed force army. It is a very strong army, but you only have feudal age upgrades vs a maxed out imperial enemy who can train units continually. This may well be impossible and I quickly gave up as its not worth the attempt.

Creativity 2

There is a basic attempt being made at a campaign with variety, but there is not a hint of basic complexity anywhere. Atleast the missions were varied from scenario to scenario, which is good.

Map Design 1

Distinctly inferior to even a random map arabia, the land is extremely symmetrical with no terrain mixing and boxy palm forests.

Story\Objectives 2

Its quite a thin story, with minimalist hints, objectives, scouts reports etc. The pregame history tab was unconvincing, being poorly written and of dubious accuracy. There is a story being woven from scenario to scenario as events play out but its quite loosely connected.

Final Thoughts:Not much to see here.

[Edited on 09/27/17 @ 10:45 PM]


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HGDL v0.8.0

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Rating
1.8
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design1.0
Story/Instructions2.0
Statistics
Downloads:2,174
Favorites: [Who?]0
Size:99.39 KB
Added:08/27/09