Sorry about that, I forgot to include my number ratings :-P. Timoteus was an entertaining, but very short campaign, even for a DEMO. But, it had some nice glimpses of the campaign-to-come.
Playability: Overall, this campaign had hardly any 'bad guys'. The only time you could really fight any were on the way to the town, where there are 3 huskarls in your path. Seto (or whoever the archer was) died at the hands of the huskarls, but there was no trigger to defeat you. :-? Since it was mostly quite boring, but it was only a demo, I'll give it a 4.
Balance: It was a demo, and I only fought somebody once, so there was not really anything to balance. I'll just give this a grade that does not affect the outcome.
Creativity: Except for the weird skirmisher-type unit (I forget what it is called) there was nothing really creative about this scenario. It was just a standard RPG, trying to defeat the enemy. I think I just have to give this a 3.
Map Design: This was great! The whole map was very well designed. It had a nice semi-forested path on the way to the town, and the town looked good. But, I loved the crashed cart scene at the beginning and the whole scenery there. Nice job! Definitely a 5... I'll be waiting for more.
Story/Instructions: This is really the weak spot of the campaign. There was basically no story. It definitely would have been nice to have maybe some opening instructions on the introduction page, and some hints, too. You may say it was too short to put hints but that was the problem, it was too short! :-P As I said in the introduction, it wasn't really long enough to say what the full version would be like. It would have also been a lot better to put Trigger-Objectives on the objectives page, instead of going by what the characters say. You also had no clue why King D's knights were chasing you. I think I'll just have to give this a 2. :-/
Overall: As I've said too short, but looks like it'll be great in the final version.