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Downloads Home » Campaigns » The Battle for Vytonia (Bug fixed)

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The Battle for Vytonia (Bug fixed)

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
Number of scenarios: 1
To play this game you will need: quick reactions, a keen eye and a sense of adventure.
It follows the path of the Prince Richard but do not be so kind to like Prince Richard for it is General Raymond who is a caring man. The Prince only cares for the alliance kept by this defence.
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AuthorComments   ( All | Comments Only | Reviews Only )
Official Reviewer
I moved my main and the extra cavalries along the dirt road, barely outside of the starting mountain when a chat tells me to go back to the fort to continue the game. Going back to the fort triggered a change view and it crashed.
Awesome submission.
File Author
Did you go of and do something else for half an hour when it told you to go back to the fort?
And as for the crashing I think you were standing on the end of the path outside the fort because there is a repetative trigger there.
Official Reviewer
Yes I did. I went to do the laundry while the introduction was running.

I believe the crash was from a change view that moved me to the edge of the map. But, who knows.

I will give it another go later.

[Edited on 09/26/09 @ 10:32 AM]

File Author
Thanks for the crashing problem, I'll try to fix it but you have 30 minutes before you have to go back to the fort and then the bad army invades.
Official Reviewer
Alright, I gave it another go.

I'm sorry but I have to call this garbage, like many other scenarios uploaded here.

[b]I don't think you even tested your scenario.[/b]

-you need to fix the crash, I got around it by pre-changing my view to the south
-the farmers didn't join me after I killed the bandits
-I did not get the champion's army after killing his champion(huskarl)
-the huskarl mention above was "frozen", he didn't fight back
-your cutscene where the invaders attack the town was poorly done, the invaders came out of thin air in a few shots and the towns people stood there while they got killed
-there was a whole bunch of walking around exploring with no event(exception, there were 2 small battles at the beginning)
-the keep area was all frozen, nothing from the cpu attacked the invaders
-the invaders massed up like 200+ units
-I'm probably missing some more but this is enough to prove that you didn't test your scenario
File Author
I think the answer is that I can't use AI because I made the game on a mac.
Teotl The things that Dtrungle is saying does not have anything to do with an AI.
Example: "you need to fix the crash, I got around it by pre-changing my view to the south"
That has NOTHING to do with an AI, it is a trigger issue.
Another example: "the farmers didn't join me after I killed the bandits". Another trigger issue.

I could go on, but I think you get the point.
I haven't played this and I won't, according to what Dtrungle said. Please, if you are really interested in designing, read the scenario design FAQ:,37500,0,30&st=250
Official Reviewer
It wouldn't hurt to be a little more tolerant. Reynold has bothered to reply to your comments, so he's probably interested in more constructive advice.

Reynold, I suggest you have a read of this. It's got some great pointers:,31900,,all

[Edited on 09/29/09 @ 04:50 PM]

File Author
The thing is that all of these problemes didn't happen when I tested the game(over 15 times)
Official Reviewer
If you post on the forums asking for a tester, and I expect someone would oblige.
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