ok, my first impressions were that this game needs A LOT of work done on it, however, it has potential, and it is clear that you put some considerable effort into it, and that you weren't simply messing around.
-One of the first things I have to say is that before the first game, you give two copies of the History, one in the History section, and one in the Instructions section. This is ok, it's just that in one you say it's in the year 1923 BC, and in the other that it's 1929 BC...
-Your story line is OK, and these games would work as good mini-games, but the map design needs to be improved, as does the text. I noticed numerous spelling errors throughout the campaign.
In terms f map design, make sure there's rarely a blank area of just one terrain type - fill it in with buildings, elevation, trees and objects from the "other" section in the GAIA unit list.
-Finally, in the first game, try to make it a little more challenging to get to the town centre. Make it all down hill, or up hill to get there, and add in more units to fight, and less watch towers.
So basically, the main thing you have to do is improve the map design, and these games will actually be pretty decent, as mini-games.
Posted on 01/03/10 @ 08:32 AM
First, I would like to say that the maps were too big. Considering the relative nothingness in them. One of the maps used just a single small strip on the bottom, surrounded by cliffs. The story line is also confusing. What point does Joan play? You also spelled France with an s... I see someone who wants to do good, but doesn't know how. I hope you can possibly update this or something, because it could, truly, be a better scenario with just a few improvements and eye candy.