You start off the game by finding a village. This village will tell you that their enemy has been being really oppressive and has started building closer and closer towards them. They then tell you the next stage is to assassinate their king. Good luck.
This will turn out to be a campaign, I just need to make finishing touches on it. I call this a "Build and Destroy scenario with muscles" because I added some RPG elements to it.
PLEASE review after you play it through. I want constructive criticism.
-Put in the "normal way"(in triggers you just change the thing that say "make objetives" or some like that, then write in the box) the objetives...
-change assasination start system... activate a triger if you Pay X money, that way it could only be payed after you have a market (and is more interesting hiring an assasin that only gain a hero instead of using a gaia hero without an original name...)
-put more eye candy
-what are a pyramid doing in a forest city?
-hide the warriors in the start, in the first task i found a whole army of men at arms, i eliminate them and found the vilage. then i realised they were part of the army that were supposed to attack me.
-I also found that if you build a wonder you win!!... change that asap...
-change the name of the green player... a generic one isnt very crative
-at least make a path to show were is the village at the start.. it would help
-why are there an enemy palisade near the village???
-Make colors while the villagers talk... put the comand at the start of the talking box(or how it is call)in triggers
-in the scenario make differences about dificulty lvl
-if is a Build and destroy allow more population both for the ai and the human player
i hope you change that and it would be better
and the raid was very good, hide it from the hints and it will be an exelent surprise
*my spelling sucks because english isnt my first language
[Edited on 10/04/09 @ 10:18 PM]
Dtrungle Official Reviewer
Posted on 10/04/09 @ 10:53 PM
I played it on Moderate and lost because the CPU built a wonder.
The dialogues seemed buggy. It kinda poped up out of nowhere and you should also organize it better. Display the messages by sequence.
The assassination part was pretty stupid. I brought my own archers and killed the king. I don't like how the enemies appear out of nowhere in your town when they 'raid' you.
75 pop limit annoyed me.
Quick rate of 2/5.
oh_em_gee File Author
Posted on 10/05/09 @ 10:21 PM
This is all why I put it in under "Single Player Projects". I never thought of the population limit, thanks for telling me. I thought I changed the map type to Conquest but I guess I didn't.
Thanks for telling me all these issues.
I want to tell everyone that the full campaign is doing very well, and that this scenario in the final version is going to be heavily altered in account to the new storyline.
(Also, I'm going to need playtesters in a couple weeks. If you're interested, tell me)