Age of Kings Heaven 139
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Single Player Scenarios » REAL WORLD CONTANTINOPLE-ASIA MINOR

Download File Post Review Post Comment

REAL WORLD CONTANTINOPLE-ASIA MINOR

Author File Description
kyriakos_xasapis
File Details
Version: The Conquerors
Style: Build and Destroy
Screenshot:
It's the Byzantines against the Turks, 3 VS 5, in the REAL WORLD MAP of Constantinople and Asia minor.

One by one, the greek cities of Asia minor fall to the hands of the invaders. After lot of lost battles, Ankara, Ikonium, Smurna and Pergamos are under turkish occupation. Only Nikomideia and Prousa remain free, but if they fall too, nothing will prevent the hordes of the enemies to attack Constantinople itself. Take over the leadership of the Byzantines and change history, defeat the turkish treat and restore Byzantium's power.

Last kings of Byzantium were Spartans, so be worthy of them and fight the the end...

I hope you enjoy the scenario, please leave your comments and suggestions.

-The cities are already built in the map, even if this is not shown on the screenshot.

-Have fun

UPDATED AND WORKS FINE
AuthorReviews   ( All | Comments Only | Reviews Only )
Cataphract887
Official Reviewer
Rating
1.2
Breakdown
Playability1.0
Balance1.0
Creativity1.0
Map Design2.0
Story/Instructions1.0
"REAL WORLD CONTANTINOPLE-ASIA MINOR" is a bizarre submission;its clearly broken in both 1.0c and UP1.4 and yet an official review said he had a blast playing.

Playability 1

The AI is unable to make any buildings or units, has plenty of resources, and has no disabled buildings in the editor.

Its essentially a 5v3 random map. I find it uninteresting as the map contains the usual infinite resources setup;combined with your byzantine bombard towers its not going to be that hard. The AI is rarely difficult if the player has no limits on the assets available to him.

Balance 1

The AI cannot fight back in any way;its a sure win and a cakewalk as is.

Creativity 1

Its no different from a random map. No triggers or mixups in gameplay.

Map Design 2

Its about on par with a random map.

Story\Objectives 1

There isnt a single line of anything typed anywhere.

Final Thoughts: Its a broken scenario.

Post Review Post Comment

HGDL v0.7.1

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
1.2
Breakdown
Playability1.0
Balance1.0
Creativity1.0
Map Design2.0
Story/Instructions1.0
Statistics
Downloads:911
Favorites: [Who?]0
Size:381.20 KB
Added:11/01/09
Updated:11/15/09