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Downloads Home » Utilities » The EEE Mod

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The EEE Mod

Author File Description
Tanks_fst
File Details
Version: The Conquerors
The E-E-E Mod is a mod designed for AoK:TC map designers. It has over 500 new objects, with unlocked usefulness of the Editor.

This isn't your everyday "Everything unlocked" editor. This has Style. New objects galore! and above all, Quality.

Goto the Forum Thread for more info.

http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,39148,0,30

Version 1.1: Major Bug-Fix. 200-pop house no longer overrides normal house
AuthorReviews   ( All | Comments Only | Reviews Only )
Fanica98
Rating
4.0
Breakdown
Usefulness/Novelty4.0
Quality/Instructions4.0
Rating: 4
It's a very good mod . You added over 500 units (so much I think) . You had much work to do . I give you 4 because there some "imperfections" .

Additional Comments:
An excellent mod . Download it !
Popeychops
Staff
Official Reviewer
Rating
4.5
Breakdown
Usefulness/Novelty4.5
Quality/Instructions4.5
Rating: 4.5
This is a good file. Speaking from a designer's perspective, this gives the player lots of features that could be seen as missing from the original game. For example, the TWAL building is now usable, with no horrible square shadow anymore. There are also unselectable copies of each building, purely for eyecandy.

And that last word pretty much sums up what this mod is. It looks very good, with every unit the player will ever need and some new ones for good measure. The only problem is that thats what it is. Visual. There's not much actually new in the game. All of the new units are simply vanilla units with modified stats, or a unit from a different role, for example a flamethrowing soldier.
Not to say that makes it bad, some of the units (such as a teutonic knight with a mameluke attack) are excellent in concept and execution. Others, such as the Sniper, with more range than LOS, provoke the requirement of skill and strategy to use correctly. However, that particular unit has a range of 25, a round number that doesn't appear to be particularly thought out. One could consider the sniper to be too overpowered to use in normal conditions. Having seen it in-game, I do.
Other units, such as the ornlu-esque Yeppers the wolf are almost unkillable, and only have a place as an RPG megaboss.

My other complaint is that the mod has been made only using the original graphics. In order to be truly ground-breaking, I feel that the mod needs to provide a little more of its own.

However, it is when one places every new unit on a map that the mod really comes into its own. There's just so much stuff! its not just a simple "unlocked units + 5 of my own". This is a major add-on to the editor. Some of the units just wallow in genius. One example being the bloodslith, which respawns with -10 HP when it dies. That kind of unit woud have been a joy for something like, say, Silent Evil. Its units like that which are the reason why modding can be so brilliant. And while the mod isn't perfect, it really does deserve credit.

Additional Comments:
While I was a tester for the mod, suggested some of its content and was privy to most of the making process, I feel I have been unbiased in this review. I would certainly consider this mod and distribute it in any single-player project I make. Its a damn fine production.

[Edited on 02/20/10 @ 11:08 PM]

Cilibinarii
Rating
5.0
Breakdown
Usefulness/Novelty5.0
Quality/Instructions5.0
RATING: 5

I have seen this mod develop and from the very first time I noticed the SD&M Thread I knew this was going to provide us with much designing possibilities, more even than most people would suspect. When I take a good look at the list of features I think - finally no invisible farms anymore for fires, finally customise buildings further with blacksmith smoke, new heroes for expansion pack units for example, umpteen and one excellent new units and more. And the relative easy install makes it even better (backup your dats and replace away). I am currently making a scen with it and already found tens of possibilities of the new units. And I believe that when one good designer gets his hands on this and feels like doing a good job, maps of epic proportions could roll into the blacksmith within a year.


Additional Comments:
Possidon
Official Reviewer
Rating
5.0
Breakdown
Usefulness/Novelty5.0
Quality/Instructions5.0
Rating: 5
The EEE Mod is the Future of Scenario Designing. It adds over 500 new units and objects to the editor. There are many new Heroes and Buildings. Some of the many new units include Zombies, Ninjas, Vampires Flamethrowers. There are new units in the Others tab like Flames and Unselectable Units. These Units are really useful for all sorts of different ascenario, from a normall Fixed Forcs to a full Fantasy RPG. The Good quality units such as the Zombies and Shapeshifts all have there own personal abilities. The Zombies are very strong and the Shapeshifters change into shiftlings when they die. There are Tower Walls which are TWALs without the stupid shadows and 200 pop cap Houses. Every single new unit has a purpose and are all very good. The EEE Mod also includes BETA Units like TWALs and COBRAs. This is the future today. I know how long Tanks_fst has spent making this Mod but it is God Dam worth it.

Possidon

[Edited on 02/14/10 @ 03:55 AM]

ArthurDM
Rating
4.8
Breakdown
Usefulness/Novelty4.5
Quality/Instructions5.0
Usefulness/Novelty: 4.5
This is pretty interesting i think if you need some extra stuff for your random custom scenarios maybe you can use this as pickup

Quality/Instructions: 5
This is good but maybe you could use new graphics i mean new models for some units but overall is pretty kewl!

Additional Comments: Yeah i need to rate for the best modding pack..Thanks for make this jewelry!

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HGDL v0.8.0

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Rating
4.7
Breakdown
Usefulness/Novelty4.6
Quality/Instructions4.7
Statistics
Downloads:2,481
Favorites: [Who?]8
Size:2.54 MB
Added:11/02/09
Updated:11/10/09