A Monk and Siege civ:
Bonuses:
-Cavalry line 10% faster, Scout Cavalry line 25% faster starting Castle Age (Im sure you all know that Husbandry gives Light Cavalry a 25% boost, right?
Historical basis: Khazarian military was known for its cavalry. The Arsiyah Cavalry in their army, which formed the regular standing army of the Khazars, were primarily mercenary, non-Arab Muslims from Khwarizm and the various Central Asian city-states located along the Silk Road. (note, this is the historical basis behind their UU as well.)
-Siege Workshop units 15% cheaper Castle Age, 20% cheaper Imp Age.
Historical Basis: As an indicator of Khazarian military capabilities, they are noted as having utilized artillery, such as catapults and ballistae, as early as the Arab-Khazar wars in the 7th century.
TB: Monks +3 LOS, +2 Conversion range (does not include Unique monk units)
Historical Basis: The Khazars, when they adopted Judaism in 740CE, spread it quickly, and built many synagogues.
UT: Anti-semmetisism - This is 'spies for relics'. Also increases your monestary relic gold generation rate by 60% (Stacking nicely with aztec allies). Costs: 900f/225g +50g for every relic on the field (which basically means this tech costs 475 on regular random maps and 725 when on Michi which has 10 relics. Historical Basis: Even way back, religious distaste still existed. These turkik peoples had often had to wage war to defend themselves from religious prosecution in battle. Missing Techs: Archery Range: Arbalest, Hand Cannon, Elite Skirmisher. As we can see, Horse archers are going to be a very powerful (and speedy) part of your armies. They too get the speed boost. The rest is just mediocre without Eskirms for elongated goldless wars. It hurts. Stable: Husbandry. I bet you all saw that one coming. Do not fret, for you have the fastest Hussars ever if not just by a hair (I repeat, while it says 10% speed boost, Husbandry is actually 20% for Scout Cavalry!) and your Knights and Camels make a very nice army even if sluggish. Be sure to use these to support your cheap siege. Still, Im sure you all wish. Still, a scout that fast is a boon so early and a damn good econ bonus that only a Mongol ally could further improve. Blacksmith: Ring Archer. Can your great speedy horsearchers overcome the lack of Ringmail (note, the only civ so far to ONLY lack ringmail at their blacksmith, aztec dont count, they lack horses too) Most definitely! Duh! Not only is it good smithing, but this building is needed for the... Siege Workshop: None. Like Wallachians, the Siege here flows like a river of oppurtunity with Siege Onagers, Heavy Scorps, and Bombard Cannons. Did I forget to mention Siege Engineers to boot?! Who needs Celt or mongol siege, or even turkish Bombards when my Khazar Bombards cost 45w/45g less than yours! Althought Inca scorps come out to even cheaper, and lacking Siege Engineers hurts the scorp little due to how it works. University: Masonry, Heated shot, Keep. Well, you get no Masonry, but you're not so defenseless. You have more than enough manpower to hopefully overcome, especially with Bombard Towers (though the weakest Bombard towers ever without armor boost) to protect you. Oh yea, siege engineers for discounted siege! Yay! Monastery: None. Strong worship of Judaism is the way of Khazar. With bonus range and Block Printing, and all other research, your monks are a force to reckon with. Gather relics, they generate more gold! (Teaming up with an aztec is double beneficial. You gather even more gold from relics, and he gets better range. Everything works out nicely from the holy Aztec/Khazar combo.) Dock: Fireships, Heavy Demo. The Dock is ok, lacking the Fireship line all together, cannons will own the seas nicely with Galleon support. Castle: Sappers. With Hoardings, your defenses arent so bad. Trebs are good too, but you can manage with your discounted Bombard Cannons unless against say a Teuton, Turk or Korean. In which case, Rams do the trick. Economy: Guilds, Twoman saw, Gold Shaft mining. Yeow! Look at those deficiencies. All that stone and weak defenses. You're going to need to use those relics or you'll suffer from painful, poor man's defeat. You need gold, unless you wanna Hussar Flood which you have the farming to handle Summary: Cavalry, Siege and Monks! That means Gold, gold, gold! Good thing relics and trade exist. You're going to need to use them to your fuillest since you lack economic bonuses (except relic bonus, but that doesnt kick in until Imperial Age.) The Khazars even have a good start with FASTER SCOUTS! The faster you can make circles around your base, the faster you can scout your enemy. The faster your scout moves, the better he dodges the TC. The faster your scout moves, the better the option of Scout Flushing can become. In fact, the scout flush shall be the revealed strategy of choice soon enough. Then we can light the 8 candles and hang our 6 pointed victory star opn the wall. W00T! Next civ to be, or not to be. WTF? Of course there's more, fools! Next civ is J.I. Toltecs! A real Meso-merican hero! Uh, seriously, Toltecs are next, stay tuned!
UU: Arsiyah - Quick, yet heavy cavalry with a somewhat slower attack rate. Not too special, though its fast like light cavalry, and good at raiding therefore. Just dont let it die, it takes a bit to create one. Does not have light cavalry LOS bonus or monk resistances and attack bonuses.
Stats: 80hp
Barracks: 2 handed swordsman, squires, Eagle Warrior. Infantry is not the focus of Khazar, halberds are nice if you're fighting persia however.