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Age of Kings Heaven » Forums » Age of Empires III Discussion » Night and Day - How Will it Work?
Topic Subject:Night and Day - How Will it Work?
posted 01-06-05 02:45 PM CT (US)         
We've seen several shots where it is clear that there will be both night and day and also everything in between, i.e. dusk.

How do you thiink this will work in the game, wil it just be for show, or will perhaps LOS and range be decreased as ut gets darker? That would add a very realisitc part to the game, I think.

Also, how do you think will it work in terms of duration? It used to be that "years" in the AOE series were roughlly equal to a second or two in real time (for instance holding on to a wonder or relic victory would be an example of that). So how long would a day last? Several minutes one would have to think? Will nights be longer if you're playing in a Snow terrain? Questions.

Your thoughts?

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posted 01-06-05 02:57 PM CT (US)     1 / 14       
“The sun always shines in Age of Empires” -- Bruce Shelley

Just like with AOM, it will most likely always be daylight in all random maps. The ability to change the lighting will probably be available via the editor. It will also possibly be featured in their campaign, except that it would probably be fixed accordingly to the story, not just a continuous day/night cycle.

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posted 01-06-05 02:59 PM CT (US)     2 / 14       
It was mentioned somewhere that weather effects would be for purely cosmetic reasons, it wouldn't affect gameplay in any way whatsoever.
This probably doubles for the lighting that is currently on as well.

posted 01-06-05 04:02 PM CT (US)     3 / 14       
that quote above wasnt meaning the in game day/night cycle... it was meaning they always are "bright" and good.

Also yeah i think i read that cosmentic thing somewhere.

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  • WhoAskedU
    posted 01-06-05 05:21 PM CT (US)     4 / 14       


    it was meaning they always are "bright" and good.

    No...the question IGN asked was why it was always day in all the Age game...the answer was "The sun always shines in Age of Empires."

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    posted 01-07-05 12:07 PM CT (US)     5 / 14       
    If they are implimenting a day/night system, I imagine it would work similar to Warcraft III's, where units have smaller LOS (Although there would probably be some unit that excels in the dark (eg spy)).

    AoKH Dictator
    posted 01-07-05 04:32 PM CT (US)     6 / 14       
    I doubt a day/night cycle would happen, except maybe on some type of random map.

    People should get to choose the time of day IMO - it'll be a nice option, in case in a multiplayer game, you and your opponent want a night/afternoon game.

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    posted 01-07-05 04:43 PM CT (US)     7 / 14       
    Probably it will be used in some scenarios of the campaign, like "protect the village until dawn" or something. Maybe there'll also be a random map type like "Night forest" where it's night in a huge forest.
    posted 01-07-05 06:23 PM CT (US)     8 / 14       
    if the day/night via editor speculation is true, the u can prolly set it to start at daybreak, continue to dusk, night, and bak to dawn, and loop ^_^. that way u could make some kool effects.

    personally im hoping for a Warcraft III day/night cycle, that mayb u can turn on/take off during game setup. im also hoping it affects LOS.

    - SchighSchagh
    posted 01-10-05 05:03 PM CT (US)     9 / 14       
    Day and Night

    You see the earth orbits the sun in a giant ellipse (nearly circular, in fact). And the earth spins on an axis nearly perpendicular to the angle of its rotation around the sun (that's called the orbit).

    Day is when the sun is exposed to roughly one-half of the Earth. Night is when, its not day. Day is when it's not night. You can't have both day and night at the same time.

    Glad I could clear this up.

    posted 01-15-05 00:17 AM CT (US)     10 / 14       
    ever seen warcraft 3?
    the transition between night and day occurs every 8mins, as shown by a funny little clock at the top and a rooster crow or cricket chirp.
    one of the species gains bonuses for it being nighttime, but AoEIII has only humans, so....

    i dunno.

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    posted 01-16-05 05:57 PM CT (US)     11 / 14       
    I think it may be more for show, to be used in single player and scenario editing.

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    Gamer man
    posted 01-19-05 00:37 AM CT (US)     12 / 14       
    also as people have pointed out, in AoE, one hour could be 200 years, where in warcraft its just 7-8 days, thus the night day cycle wouldn't work as you would have small amounts of time representing large number of years

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    posted 01-19-05 06:24 AM CT (US)     13 / 14       
    Well they could always change the wonder time limit and stuff, instead of 2000 years maybe a week, then allow the day/night cycle to be slowed down to a better speed.


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    Gamer man
    posted 01-19-05 07:19 AM CT (US)     14 / 14       
    and have ages take about a hundred hours to research? I don't think so!

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