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Age of Kings Heaven » Forums » Age of Empires III Discussion » 64bit?
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Topic Subject:64bit?
SchighSchagh
Squire
posted 01-09-05 00:25 AM CT (US)         
i dont suppose there will b a 64bit version of the game? (i.e.: for Athlon64 based 64bit comps)

reason i ask is cuz i have such a comp, and im pretty sure a 64bit version of it would run smoother on my comp. yes, 64bit would makes a difference (ss from shadow ops under normal 32bit vs the enhanced 64bit version here)

so although it is prolly too l8 for ES to make a 64bit version of the game by the release date, they could make a patch l8r or sumtin, so if u got a 64bit comp plz post


- SchighSchagh
AuthorReplies:
Mokon
Squire
posted 01-09-05 06:36 PM CT (US)     1 / 21       
What? The normal version will run on 64 bit....

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  • SchighSchagh
    Squire
    posted 01-09-05 08:46 PM CT (US)     2 / 21       
    i no itll run, but that other game i was talking about (Shodow Ops: Red Mercury) has a separate 64bit version which is still the same game. but has some enhanced features and it takes full advantage of the 64bit processor. if was wondering if theres ne chance ES mite do that for aoe3, and if theres even ne1 else interested.

    - SchighSchagh
    Mokon
    Squire
    posted 01-09-05 10:03 PM CT (US)     3 / 21       
    no

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  • WhoAskedU
    Squire
    posted 01-10-05 02:59 PM CT (US)     4 / 21       
    I'm interested! I got a 64 bit Anthlon 3200+ Laptop...and anyone else who isn't interested is selfish because they don't want anyone else to play the game at better graphics quality than that can!

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    Guzzardo32
    Squire
    posted 01-10-05 04:55 PM CT (US)     5 / 21       
    What are these (16-32-64) bits?
    Not familiar with them I am...
    The Mace
    Cavalier
    (id: mace windu9d9)
    posted 01-10-05 05:58 PM CT (US)     6 / 21       
    Making a 64bit version of AoE3 wouldn't be benificial, since the majority of users are running 32bit. 64bit is enough of a minority to where it wouldn't make sense.

    Mace
    Daddy
    Squire
    (id: RIPMKIV9398 1987)
    posted 01-10-05 07:01 PM CT (US)     7 / 21       

    Quote:

    What are these (16-32-64) bits ?
    Not familiar with them I am...

    You've never heard of Nintendo 64?


    M U S I C !
    Guzzardo32
    Squire
    posted 01-10-05 08:36 PM CT (US)     8 / 21       
    I understand now! The Nintendo 64 used a system of 64 bits!
    ...
    Wait a minute. What does that mean?
    SpikeX
    Squire
    posted 01-10-05 10:44 PM CT (US)     9 / 21       

    Quote:

    I understand now! The Nintendo 64 used a system of 64 bits!
    ...
    Wait a minute. What does that mean?

    From what i understand, the number of bits is the amount of data a CPU can process per clock cycle, meaning that a 64-bit processor can process twice the amount of data that a standard 32-bit processor can in the same amount of time. For gaming this would allow for better textures, more realistic sounds, and larger and more realistic environments. Also better, more realistic AI.

    (please correct me if im wrong..)

    -

    I doubt that an AOE III would be made specifically for a PC with a 64-bit processor because not as many people use that hardware. It would have amazing advantages operating on a PC with a 64-bit processor though.

    TheWarrior
    Squire
    posted 01-11-05 06:06 AM CT (US)     10 / 21       
    What is 64 bit please
    The Mace
    Cavalier
    (id: mace windu9d9)
    posted 01-11-05 10:24 AM CT (US)     11 / 21       
    petard_rusher
    Squire
    posted 01-15-05 06:00 AM CT (US)     12 / 21       
    just so you know those 32 and 64 but pictures from shadow ops are complete propaganda. The only difference is that in the 32 bit pictures they turned the graphics down low, and in the 64 bit pictures they set it to high graphics. Those pictures are in no way related to how each verson of the game looks. A 32 bit processor with a Radeon X800PE will look a shit load better then a 64 bit processor with a POS video card. The pictures your provided are jsut trying to suck in guilable people who actually think that buying a n expensive processesor will drastically improve the graphics when in fact in many cases it will no chance since games with high graphics quality are usually graphics card bound and not CPU bound. Only in casses when you have lots of AIs runnign or physics calcualation will the game be CPU bound,.
    WhoAskedU
    Squire
    posted 01-15-05 10:14 AM CT (US)     13 / 21       

    Quote:

    Only in casses when you have lots of AIs runnign or physics calcualation will the game be CPU bound

    A La Age of Empires III... nice pessimism, though.


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    petard_rusher
    Squire
    posted 01-15-05 08:13 PM CT (US)     14 / 21       

    Quoted from WhoAskedU:

    A La Age of Empires III... nice pessimism, though.

    Well, only in single player AOE III will the AI probably tax the CPU, and yeah the physics is there, but most games with the Havok engine only have a requirement of 1-1.6 ghz processor while nowadays a 2.0ghz P4 is a low end processor. The point is that most peoples setups are gonna be restricted by their gfx cards and not their CPUs, so its not much point to go buy a really expensive processor and only have a Geforce 5200 cause your gonna be way better off with a cheap processor and a better video card. I dont really see hwo its pessimistic to tell people that, im trying to tell them what will most likely run the game best...

    WhoAskedU
    Squire
    posted 01-15-05 09:55 PM CT (US)     15 / 21       
    Theres AI in multiplayer! There is pathfinding AI that is used to calculate what route is the best route for the unit to go. There is a lot of AI that has to go into right clicking on the opposite side of the map and letting the "computer" decide where the unit goes.

    Most games get around this by having Non-random maps (WCIII, SC, C&C, etc) but we all know Random Maps are funner, so we'll have to live with the increased pathfinding...


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    People just complain about other people's Signatures because
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    petard_rusher
    Squire
    posted 01-15-05 10:27 PM CT (US)     16 / 21       
    yes, thats true, but in single player there is that AI plus the additional AI needed to tell the computer players what to do. For example when i played AOK on my 400mhz or 600mhz celerons i used to have it would work for 8 player multiplayer games, but quickly slowed down to a crawl in 8 player ingle palyer games. Of course in AOE3 trying to run the game with a Celeron no matter what the clockspeed is will probably get you into trouble, but the difference between a top of the line Athalon 64 processor and a medium range P4 will be very small in multiplayer, and probably not that big in campaigns since they are designed to run smoothly on most machines, so the only difference will be in large single player games.
    wal2rior
    Squire
    posted 01-16-05 00:34 AM CT (US)     17 / 21       
    Um for the most part celerons SUCK, but the Celeron D will handle AOE3 pretty well. Celeron D is based of the northwood core Celeon only with a 533 MHz bus instead of 400. 2X the amount of cache (256k). It gives 20-60 Percent faster preformance than the northwood celeron and overclocks like a charm. A 2.53 GHz celeron D (80 bucks) overclocks to 3.8 GHz and at that speed it can out preform even the 3.2 E P4.
    WhoAskedU
    Squire
    posted 01-16-05 00:37 AM CT (US)     18 / 21       
    Celerons don't have 64 bit processors. Mostly Anthlon has them, but there are two others. Pentium doesn't have a 64 bit proccessor, IIRC.

    At my signal unleash HELL.
    God Bless America, Land of the Free!!!
    •••winner of "2002 AoM Forum's Coolest Name Award"•••
    •••••••Another Fabulous Post by WhoAskedU!!•••••••
    People just complain about other people's Signatures because
    they aren't smart enough to make their own.
    petard_rusher
    Squire
    posted 01-16-05 00:49 AM CT (US)     19 / 21       
    the point is that the cheap ass processors which are all 32bit aren't that much worse then the expensive 64 bit processors... at least thats what ive been saying in the last 3 posts
    dnwq
    Squire
    posted 01-16-05 08:53 AM CT (US)     20 / 21       
    What 64-bit technology is: http://en.wikipedia.org/wiki/64-bit

    64-bit architecture differs from 32-bit architecture in how data is stored. It does not make processing twice as fast.

    AoE3 won't be dealing with huge numbers, so no big benefit in using 64-bit architecture, or writing for it.

    [This message has been edited by dnwq (edited 01-16-2005 @ 08:55 AM).]

    petard_rusher
    Squire
    posted 01-16-05 06:43 PM CT (US)     21 / 21       
    high perscison floating point values are often stored as 8 bytes, so a 64bit processor can manipulate them in one clockcycle instead of 2, thats pretty much the only case in which a 64bit processor is really twice as fast so far as i am awares, im pretty sure that its benefits come alot more in the floating point area then in the integer area
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